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What Single Thing Would You Eliminate
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<blockquote data-quote="Lanefan" data-source="post: 8238822" data-attributes="member: 29398"><p>Fair enough. As a player I do find it frustrating when there's simply too much adventuring to do and not enough time - both in-game and out-of-game - to get to it all. </p><p></p><p>Multiple ongoing plotlines - and I've hit this one as DM - also carry the risk of varying levels of interest in each one between players, where for example one player is really keen on following up plotline A, another would rather follow B and isn't the least bit interested in A, and a third isn't interested in either one and would rather just go beat up Giants in the woods. Here it becomes a juggling act. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>They have to in my game, at least now and then, as I have downtime training as a requirement in order to get the benefits of a new level.</p><p></p><p>The xp themselves aren't visible in-game, but the long-term effects sure are. We-as-players call them xp, the characters would call it simple improvement through practice.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8238822, member: 29398"] Fair enough. As a player I do find it frustrating when there's simply too much adventuring to do and not enough time - both in-game and out-of-game - to get to it all. Multiple ongoing plotlines - and I've hit this one as DM - also carry the risk of varying levels of interest in each one between players, where for example one player is really keen on following up plotline A, another would rather follow B and isn't the least bit interested in A, and a third isn't interested in either one and would rather just go beat up Giants in the woods. Here it becomes a juggling act. :) They have to in my game, at least now and then, as I have downtime training as a requirement in order to get the benefits of a new level. The xp themselves aren't visible in-game, but the long-term effects sure are. We-as-players call them xp, the characters would call it simple improvement through practice. [/QUOTE]
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What Single Thing Would You Eliminate
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