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What Single Thing Would You Eliminate
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<blockquote data-quote="Blue" data-source="post: 8238927" data-attributes="member: 20564"><p>I can understand that you think I'm slotting into a common argument, but can we take a step back to address what I actually said.</p><p></p><p>I want all of the weapon-wielding options to have strong and exclusive feats to make all of them equally (if differently) powerful. I am not a "-5/+10 hater" as you try to dismiss. I want strong <em>feat</em> options for weapon and shield, two weapon, and possibly even weapon and free hand as well as the existing ones.</p><p></p><p>First, not all classes get fighting styles while they all get ASI/feats. A barbarian doesn't get dueling style, nor does the rogue or monk, or melee subclass from some other classes like bladesinger or hexblade. That isn't in scope for what I was talking about. If you want to have a separate discussion about dueling style vs. other styles, since then they have a similar availability and opportunity cost, it's a valuable disucssion but not at all what I was addressing.</p><p></p><p>Second of all, <em>exclusive</em>. Having both Sharpshooter and Crossbow Expert for an additional attack, or the melee version of it with Polearm Master and Great Weapon Master. That place where you get more per attack and then more attacks generally isn't an opportunity available for the other weapon types.</p><p></p><p>The dismissal of what I said needs to be without a fighting style, and include that the feats to boost two weapon fighting and weapon and shield are as strong as for heavy weapons or archery, including being several multiplicative feats like there are for both of those styles. And I don't think that's your position. Let's try to talk, not talk past each other.</p><p></p><p>I'd be glad to have a civilized discussion about how to have varied and multiplicative feats for all of the styles to give them each their own strengths and feels because currently not all are equally well served by the feats available.</p></blockquote><p></p>
[QUOTE="Blue, post: 8238927, member: 20564"] I can understand that you think I'm slotting into a common argument, but can we take a step back to address what I actually said. I want all of the weapon-wielding options to have strong and exclusive feats to make all of them equally (if differently) powerful. I am not a "-5/+10 hater" as you try to dismiss. I want strong [I]feat[/I] options for weapon and shield, two weapon, and possibly even weapon and free hand as well as the existing ones. First, not all classes get fighting styles while they all get ASI/feats. A barbarian doesn't get dueling style, nor does the rogue or monk, or melee subclass from some other classes like bladesinger or hexblade. That isn't in scope for what I was talking about. If you want to have a separate discussion about dueling style vs. other styles, since then they have a similar availability and opportunity cost, it's a valuable disucssion but not at all what I was addressing. Second of all, [I]exclusive[/I]. Having both Sharpshooter and Crossbow Expert for an additional attack, or the melee version of it with Polearm Master and Great Weapon Master. That place where you get more per attack and then more attacks generally isn't an opportunity available for the other weapon types. The dismissal of what I said needs to be without a fighting style, and include that the feats to boost two weapon fighting and weapon and shield are as strong as for heavy weapons or archery, including being several multiplicative feats like there are for both of those styles. And I don't think that's your position. Let's try to talk, not talk past each other. I'd be glad to have a civilized discussion about how to have varied and multiplicative feats for all of the styles to give them each their own strengths and feels because currently not all are equally well served by the feats available. [/QUOTE]
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