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What Single Thing Would You Eliminate
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<blockquote data-quote="Tinker-TDC" data-source="post: 8240857" data-attributes="member: 6802653"><p>Reflavoring is always the easy option but the trident never feels right because it and a few others don't fit into the unofficial formula on weapons:</p><p></p><p>Weapon deals d6.</p><p>Die size increases if:</p><p>-Heavy</p><p>-2-handed</p><p>-Versatile (being wielded in two hands)</p><p>-Martial</p><p>Die size decreases if:</p><p>-Light</p><p>-Ammunition without Loading</p><p>-Reach</p><p>-Finesse and Throwing weapons don't exceed d6 and cannot be used 2-handed-</p><p></p><p>Now of course some things stand out, so if you want to be optimal you choose:</p><p>-Handaxe if you want to dual-wield light weapons (and don't need finesse).</p><p>-Rapier if you want to not dual-wield finesse weapons.</p><p>-Greatsword/Maul if you want to use a heavy 2-handed melee weapon.</p><p></p><p>But it also means if you can wield martial weapons you would be equal taking a spear to a trident, despite it being martial instead of simple. The obvious fix is to make it simple. The fix that would also make it work is upping the damage die to d8/d10 versatile but making it a d6 thrown (unnecessarily complicated). I suppose you could also make it the only d8 throwing weapon making it the superior ranged choice for Strength characters (like the Rapier is the superior melee choice for Dexterity characters) but that throws things off.</p><p>Naturally, the most reasonable thing is probably getting rid of the trident and making a trident a type of spear. Nothing is lost and one disparity is fixed.</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 8240857, member: 6802653"] Reflavoring is always the easy option but the trident never feels right because it and a few others don't fit into the unofficial formula on weapons: Weapon deals d6. Die size increases if: -Heavy -2-handed -Versatile (being wielded in two hands) -Martial Die size decreases if: -Light -Ammunition without Loading -Reach -Finesse and Throwing weapons don't exceed d6 and cannot be used 2-handed- Now of course some things stand out, so if you want to be optimal you choose: -Handaxe if you want to dual-wield light weapons (and don't need finesse). -Rapier if you want to not dual-wield finesse weapons. -Greatsword/Maul if you want to use a heavy 2-handed melee weapon. But it also means if you can wield martial weapons you would be equal taking a spear to a trident, despite it being martial instead of simple. The obvious fix is to make it simple. The fix that would also make it work is upping the damage die to d8/d10 versatile but making it a d6 thrown (unnecessarily complicated). I suppose you could also make it the only d8 throwing weapon making it the superior ranged choice for Strength characters (like the Rapier is the superior melee choice for Dexterity characters) but that throws things off. Naturally, the most reasonable thing is probably getting rid of the trident and making a trident a type of spear. Nothing is lost and one disparity is fixed. [/QUOTE]
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