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What Single Thing Would You Eliminate
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<blockquote data-quote="tetrasodium" data-source="post: 8243686" data-attributes="member: 93670"><p>There is tension involved in the resource attrition of hp & question of if the party should stop to patch themselves up through whatever means because it used to be a serious risk to keep going while stopping could result in all kinds of risk or consequence. </p><p></p><p> Popping back up with healing word after nullifying all of the damage after bringing the target to zero is an inversion of risk that makes it safer to not stop. As a bonus action first level spell with a 60 foot range healing word does not involve any meaningful cost to the caster, the caser's action economy usage, put the caster at risk of things like an AoO from needing to get close, or even cost the downed player something when their turn comes around. </p><p></p><p>Because of how effective short rests are for healing up the party no longer needs to rely on the healer's higher level slots for that so the caster keeps adding more & more times they can cast it without really taxing themselves in any meaningful way to the party's capabilities & efficiency in combat. That only leaves "will we be able to get a long rest" & that's rife with problems of it's own since even getting attacked & having everyone in the party go nova with their remaining resources when trying to take a long rest just results in getting everything back when the long rest finishes</p><p></p><p></p><p>You can think of it a different way by looking at basically every bomb disarming scene in movies & tv. If the expert just reaches in & casually clips a wire while strolling away without a care in the world there's obviously no tension. If the expert is carefully selecting the right wire & trying to settle on clipping this wire or that wire while the timer is beeping/ticking down you've got tension spread over a longer period of time. If the expert is taking their time unscrewing the housing for the bomb & their allies are shown desperately fighting off the bad guys for whatever reason between screws you've got tension even though the expert literally can not fail at removing a screw. If the expert is neutralizing a dozen bombs by squirting them with neutralizing foam like a pest control guy & the allies are basically playing cards you've got the anticlimatic 5e style</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8243686, member: 93670"] There is tension involved in the resource attrition of hp & question of if the party should stop to patch themselves up through whatever means because it used to be a serious risk to keep going while stopping could result in all kinds of risk or consequence. Popping back up with healing word after nullifying all of the damage after bringing the target to zero is an inversion of risk that makes it safer to not stop. As a bonus action first level spell with a 60 foot range healing word does not involve any meaningful cost to the caster, the caser's action economy usage, put the caster at risk of things like an AoO from needing to get close, or even cost the downed player something when their turn comes around. Because of how effective short rests are for healing up the party no longer needs to rely on the healer's higher level slots for that so the caster keeps adding more & more times they can cast it without really taxing themselves in any meaningful way to the party's capabilities & efficiency in combat. That only leaves "will we be able to get a long rest" & that's rife with problems of it's own since even getting attacked & having everyone in the party go nova with their remaining resources when trying to take a long rest just results in getting everything back when the long rest finishes You can think of it a different way by looking at basically every bomb disarming scene in movies & tv. If the expert just reaches in & casually clips a wire while strolling away without a care in the world there's obviously no tension. If the expert is carefully selecting the right wire & trying to settle on clipping this wire or that wire while the timer is beeping/ticking down you've got tension spread over a longer period of time. If the expert is taking their time unscrewing the housing for the bomb & their allies are shown desperately fighting off the bad guys for whatever reason between screws you've got tension even though the expert literally can not fail at removing a screw. If the expert is neutralizing a dozen bombs by squirting them with neutralizing foam like a pest control guy & the allies are basically playing cards you've got the anticlimatic 5e style [/QUOTE]
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