Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Single Thing Would You Eliminate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8244343" data-attributes="member: 82106"><p>HS was just basically the 4e version of what 5e calls "hit dice". There was an action 'Second Wind' which a PC could use in combat, taking a standard action, and giving them healing worth one HS. This was not really a good move, you are better off attacking in 99.9% of all cases. Dwarves get it as a minor action, which is AWESOME for them, as they don't give up their attacks. This works fine though.</p><p></p><p>The whole model is quite elegant. You have HS which are your daily healing resource, and they are depleted by ALL healing, including healing word, second wind, healing potions, etc. CLW actually doesn't require an HS, and as a standard action power is not really a great option, though it is rather more useful if you have a healing focused cleric build. Short rests are 5 minutes and allow you to expend as many HS as you want, each heals 1/4 of your total hit points. So, GENERALLY you go into each fight with full hit points, or close to it. Leaders normally have 2 minor action heals (healing word for the cleric, etc.). Most parties have one leader, maybe certain other PCs may be present who have some healing, paladins for example. The point is, you are NOT guaranteed by any means to get 'popped back up', though probably that will happen the first time someone goes down. Also simply soaking up lots of damage is not a strategy, because you will run out of HS! While long rests recover all HS, there are obvious plot implications to an 8 hour pause. GMs also often rule that harsh environments inhibit recovery, partially or fully (I think this is also called out in various products, like DS).</p><p></p><p>The point is, while PCs ARE very resilient, they are far from unkillable, and while some PCs are likely to 'pop back up' at times, this is also less likely to be feasible in big fights (which tend to happen later in the day) and there is certainly a hard limit to this before you start giving up action economy to cast standard action healing. There are definitely tactics which can help with this, but frankly most good 4e players will tell you that a good offense is the best defense and wasting a lot of resources on masses of bulk healing and such are sub-optimal. A paragon Dark Pact Warlock is going to be a lot more help to a party than a paragon Pacifist Cleric, who has basically no damage output and simply stretches out each combat longer without having any good way to end them decisively. </p><p></p><p>The resulting system has lots of drama and tension around overall survival and success, and the GM can make things brutally tough (or not) as she sees fit.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8244343, member: 82106"] HS was just basically the 4e version of what 5e calls "hit dice". There was an action 'Second Wind' which a PC could use in combat, taking a standard action, and giving them healing worth one HS. This was not really a good move, you are better off attacking in 99.9% of all cases. Dwarves get it as a minor action, which is AWESOME for them, as they don't give up their attacks. This works fine though. The whole model is quite elegant. You have HS which are your daily healing resource, and they are depleted by ALL healing, including healing word, second wind, healing potions, etc. CLW actually doesn't require an HS, and as a standard action power is not really a great option, though it is rather more useful if you have a healing focused cleric build. Short rests are 5 minutes and allow you to expend as many HS as you want, each heals 1/4 of your total hit points. So, GENERALLY you go into each fight with full hit points, or close to it. Leaders normally have 2 minor action heals (healing word for the cleric, etc.). Most parties have one leader, maybe certain other PCs may be present who have some healing, paladins for example. The point is, you are NOT guaranteed by any means to get 'popped back up', though probably that will happen the first time someone goes down. Also simply soaking up lots of damage is not a strategy, because you will run out of HS! While long rests recover all HS, there are obvious plot implications to an 8 hour pause. GMs also often rule that harsh environments inhibit recovery, partially or fully (I think this is also called out in various products, like DS). The point is, while PCs ARE very resilient, they are far from unkillable, and while some PCs are likely to 'pop back up' at times, this is also less likely to be feasible in big fights (which tend to happen later in the day) and there is certainly a hard limit to this before you start giving up action economy to cast standard action healing. There are definitely tactics which can help with this, but frankly most good 4e players will tell you that a good offense is the best defense and wasting a lot of resources on masses of bulk healing and such are sub-optimal. A paragon Dark Pact Warlock is going to be a lot more help to a party than a paragon Pacifist Cleric, who has basically no damage output and simply stretches out each combat longer without having any good way to end them decisively. The resulting system has lots of drama and tension around overall survival and success, and the GM can make things brutally tough (or not) as she sees fit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Single Thing Would You Eliminate
Top