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General Tabletop Discussion
*Dungeons & Dragons
What Single Thing Would You Eliminate
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8244863" data-attributes="member: 82106"><p>Right, Gygaxian D&D was exactly that. 5e is not Gygaxian. You can certainly recreate Gygaxian play, but that was the gist of the posts about removing things like Leomund's Tiny Hut, or Rope Trick, or making it more difficult to carry large amounts of stuff, etc. I would include changes to the design of 'wizards' WRT classic editions of D&D as well (pre 3e). You'd also need to ADD rules for exploration focused things that were removed from the game c. 1989, like turns and wandering monster checks, etc. Whether you would change how healing and recovery work is kind of up to you, Gygax's version of those processes was moderately harsh and tended to create a 'meat grinder' type of scenario. This did produce a lot of 'survival play', which I think was the intent. You can produce much of the effect without that though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8244863, member: 82106"] Right, Gygaxian D&D was exactly that. 5e is not Gygaxian. You can certainly recreate Gygaxian play, but that was the gist of the posts about removing things like Leomund's Tiny Hut, or Rope Trick, or making it more difficult to carry large amounts of stuff, etc. I would include changes to the design of 'wizards' WRT classic editions of D&D as well (pre 3e). You'd also need to ADD rules for exploration focused things that were removed from the game c. 1989, like turns and wandering monster checks, etc. Whether you would change how healing and recovery work is kind of up to you, Gygax's version of those processes was moderately harsh and tended to create a 'meat grinder' type of scenario. This did produce a lot of 'survival play', which I think was the intent. You can produce much of the effect without that though. [/QUOTE]
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What Single Thing Would You Eliminate
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