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What six questions would you have asked?
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<blockquote data-quote="mmadsen" data-source="post: 240193" data-attributes="member: 1645"><p>Looking at the six questions WotC asked, I can't quibble with the first "question", the Core Ethos Sentence. Starting with a one-page summary makes good sense. I can quibble with their example though. "FORGOTTEN REALMS is a world of sword-and-sorcery adventure, where heroes battle monsters with magic." Yeah, that's helpful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Questions two and three seemed like one question, and I still don't see why they broke it up. You're really supposed to say who the heroes are without saying what they do?</p><p></p><p>If anything, question four could've been split out -- not that it needs it. I found question four -- Threats, Conflicts, Villains -- the most natural question to answer. If I were writing my own setting, it might never occur to me to have a heroes section, but threats, conflicts, and villains are the meat of a game setting, right?</p><p></p><p>Question five, about the nature of magic, took me off guard. D&D has some pretty strong rules about what magic is, where it comes from, and so on. Were they really asking you to mess with Divine vs. Arcane magic? Wizards vs. Sorcerers? Clerics as healers vs. Druids as nature magicians vs. Wizards as artillery?</p><p></p><p>Question six seemed like a natural, if open-ended, question. Shouldn't the previous five statements make it clear what’s new and different? Should you recap what you've already written? Discuss the ideas you've presented? Compare and contrast your product with other settings?</p></blockquote><p></p>
[QUOTE="mmadsen, post: 240193, member: 1645"] Looking at the six questions WotC asked, I can't quibble with the first "question", the Core Ethos Sentence. Starting with a one-page summary makes good sense. I can quibble with their example though. "FORGOTTEN REALMS is a world of sword-and-sorcery adventure, where heroes battle monsters with magic." Yeah, that's helpful. :rolleyes: Questions two and three seemed like one question, and I still don't see why they broke it up. You're really supposed to say who the heroes are without saying what they do? If anything, question four could've been split out -- not that it needs it. I found question four -- Threats, Conflicts, Villains -- the most natural question to answer. If I were writing my own setting, it might never occur to me to have a heroes section, but threats, conflicts, and villains are the meat of a game setting, right? Question five, about the nature of magic, took me off guard. D&D has some pretty strong rules about what magic is, where it comes from, and so on. Were they really asking you to mess with Divine vs. Arcane magic? Wizards vs. Sorcerers? Clerics as healers vs. Druids as nature magicians vs. Wizards as artillery? Question six seemed like a natural, if open-ended, question. Shouldn't the previous five statements make it clear what’s new and different? Should you recap what you've already written? Discuss the ideas you've presented? Compare and contrast your product with other settings? [/QUOTE]
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What six questions would you have asked?
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