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What size is your combat grid?
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<blockquote data-quote="justanobody" data-source="post: 4561895" data-attributes="member: 70778"><p>Welcome to the forums.</p><p></p><p>For 4th edition we use a big graph pad or chessex <a href="http://www.chessex.com/mats/Battlemats_Megamats.htm" target="_blank">Mats</a> due to the nature of combat resolution and the D&D tiles, or DDM maps.</p><p></p><p>For other editions, we just have space on a table and set things up relative to where everyone else it and don't bother with any sort of grid. All measurements are done in our heads and by description.</p><p></p><p>"I walk within 10 feet of the orc".</p><p></p><p>We know how far we are away from everything else or ask, and only which direction things are facing and which direction things are from us matters in the older editions.</p><p></p><p>We only get tight real measurements when it comes to defelcting/reflecting objects such as a Lightning Bolt, bouncing off a wall and such.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4561895, member: 70778"] Welcome to the forums. For 4th edition we use a big graph pad or chessex [url=http://www.chessex.com/mats/Battlemats_Megamats.htm]Mats[/url] due to the nature of combat resolution and the D&D tiles, or DDM maps. For other editions, we just have space on a table and set things up relative to where everyone else it and don't bother with any sort of grid. All measurements are done in our heads and by description. "I walk within 10 feet of the orc". We know how far we are away from everything else or ask, and only which direction things are facing and which direction things are from us matters in the older editions. We only get tight real measurements when it comes to defelcting/reflecting objects such as a Lightning Bolt, bouncing off a wall and such. [/QUOTE]
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What size is your combat grid?
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