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What Skills are Underused?
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<blockquote data-quote="DEFCON 1" data-source="post: 5211720" data-attributes="member: 7006"><p>For my game the answer begins and ends at Streetwise. Reason being is because it ends up being nothing more than a criminal/street urchin analog of Diplomacy, and once my party got past like 3rd level they became more reknowned, and never really talked with the lower class folks anymore. On the rarest of occasions the rogue might 'take to the streets' to gather some info... but that occurs so rarely that having a specific skill for it ends up being kind of pointless. It would have been better to have just removed Streetwise from the game, and stuck with Diplomacy (for all positive communication regardless of the class of person being spoken to), Intimidate (for all negative communication), and Bluff (for all lying communication). </p><p></p><p>The only other one that comes close for us is Endurance, because starvation, thirst, suffocation, and fatigue occur so infrequently that we'd be better off with a different mechanics. Quite honestly I think in future iterations of the game I'd rather see starvation, thirst, suffocation, and fatigue all be treated like traps or damaging terrain, where they would become Attacks that a player would use his/her Fortitude defense to resist. Because that is really all Endurance is... a defense against long-term damage. And since we already have defenses, having the skill is a little redundant.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5211720, member: 7006"] For my game the answer begins and ends at Streetwise. Reason being is because it ends up being nothing more than a criminal/street urchin analog of Diplomacy, and once my party got past like 3rd level they became more reknowned, and never really talked with the lower class folks anymore. On the rarest of occasions the rogue might 'take to the streets' to gather some info... but that occurs so rarely that having a specific skill for it ends up being kind of pointless. It would have been better to have just removed Streetwise from the game, and stuck with Diplomacy (for all positive communication regardless of the class of person being spoken to), Intimidate (for all negative communication), and Bluff (for all lying communication). The only other one that comes close for us is Endurance, because starvation, thirst, suffocation, and fatigue occur so infrequently that we'd be better off with a different mechanics. Quite honestly I think in future iterations of the game I'd rather see starvation, thirst, suffocation, and fatigue all be treated like traps or damaging terrain, where they would become Attacks that a player would use his/her Fortitude defense to resist. Because that is really all Endurance is... a defense against long-term damage. And since we already have defenses, having the skill is a little redundant. [/QUOTE]
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