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General Tabletop Discussion
*Pathfinder & Starfinder
What Skills are Underused?
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<blockquote data-quote="jbear" data-source="post: 5211839" data-attributes="member: 75065"><p>We have had a lot of Urban Encounters in my game so Streetwise has seen a good share of the lime light. </p><p> </p><p>History springs to mind... but then my players like to use it to glean any general information they can about a situation using history, so that might be unfair. </p><p> </p><p>Heal... was definitely on the hardly ever used list but has saved a life on two occaisions. Then again we have a Taint System going on in my game whereby the PCs can tap into a reserve of mysterious dark power when in dire danger the source of which is the main motor turning the wheels of the world in the game. So when things get really tough Heal gets used a lot more. So used infrequently but very important when it does get used.</p><p> </p><p>And seeing Endurance on a few peoples lists, I'll just add that Endurance is probably the skill my PCs consider most useful. hen again they have been trapesing through a deadly bog, are suffering from a severe case of delerium inflicted by the major villains infected swamp creepy crawlies and have often dipped into the pool of Taint which gives them only 24 hours to rid themselves fo the corrupting effects before the Taint left is permanent ... I'm sure that has something to do with it. Still, I like to use Endurance a lot.</p><p> </p><p>Thievery...Noone in my group has a particularly high thievery modifier so people try and invent ways around traps using their ingenuity or dungeoneering. And as for locked doors... well they either bust them down or look for another way in... Definitely the least used skill in my group... besides they have a tendency to walk straight into my traps and set them off... which certainly makes the need for thievery even more redundant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I do make a conscious effort to include all the skills into the game, so that everyone has a chance to shine outside of combat or during combat interacting with the terrain/situation in non-combat ways. I think only thievery has slipped under the radar... not for lack of opportunities to use it mind....</p></blockquote><p></p>
[QUOTE="jbear, post: 5211839, member: 75065"] We have had a lot of Urban Encounters in my game so Streetwise has seen a good share of the lime light. History springs to mind... but then my players like to use it to glean any general information they can about a situation using history, so that might be unfair. Heal... was definitely on the hardly ever used list but has saved a life on two occaisions. Then again we have a Taint System going on in my game whereby the PCs can tap into a reserve of mysterious dark power when in dire danger the source of which is the main motor turning the wheels of the world in the game. So when things get really tough Heal gets used a lot more. So used infrequently but very important when it does get used. And seeing Endurance on a few peoples lists, I'll just add that Endurance is probably the skill my PCs consider most useful. hen again they have been trapesing through a deadly bog, are suffering from a severe case of delerium inflicted by the major villains infected swamp creepy crawlies and have often dipped into the pool of Taint which gives them only 24 hours to rid themselves fo the corrupting effects before the Taint left is permanent ... I'm sure that has something to do with it. Still, I like to use Endurance a lot. Thievery...Noone in my group has a particularly high thievery modifier so people try and invent ways around traps using their ingenuity or dungeoneering. And as for locked doors... well they either bust them down or look for another way in... Definitely the least used skill in my group... besides they have a tendency to walk straight into my traps and set them off... which certainly makes the need for thievery even more redundant :) I do make a conscious effort to include all the skills into the game, so that everyone has a chance to shine outside of combat or during combat interacting with the terrain/situation in non-combat ways. I think only thievery has slipped under the radar... not for lack of opportunities to use it mind.... [/QUOTE]
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