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General Tabletop Discussion
*Pathfinder & Starfinder
What Skills are Underused?
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<blockquote data-quote="Lord Zardoz" data-source="post: 5214091" data-attributes="member: 704"><p>The least used skills are going to have two traits in common.</p><p></p><p> - Those that the player either cannot use on his own initiative (ie: Because he thinks using it is a good idea, not the combat order), or can only do so very rarely.</p><p></p><p> - Those that the DM has the least reason or occasion to create a use for.</p><p></p><p>The second point is key. The DM may not be the sort who will create a skill challenge around finding a particular person in a city. But he probably wont prevent one of the PC's from using Gather info to find out if the npc has been around in town. Bluff, Stealth, and Thievery are all skills that you can build a character concept around, even in games where the DM may not do much with NPC's.</p><p></p><p>A skill like history is going to be very difficult for a player to try to find a use for, except in some Npc interactions and some skill challenges based on non physical skills. Endurance is even harder to find reasonable uses for as a PC with no control over the situation. If your DM never creates situations that may tax a player physically over time, it may never come into play.</p><p></p><p>Of course, PHB skill based utility powers can make some skills surprisingly handy.</p><p></p><p>END COMMUNCATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5214091, member: 704"] The least used skills are going to have two traits in common. - Those that the player either cannot use on his own initiative (ie: Because he thinks using it is a good idea, not the combat order), or can only do so very rarely. - Those that the DM has the least reason or occasion to create a use for. The second point is key. The DM may not be the sort who will create a skill challenge around finding a particular person in a city. But he probably wont prevent one of the PC's from using Gather info to find out if the npc has been around in town. Bluff, Stealth, and Thievery are all skills that you can build a character concept around, even in games where the DM may not do much with NPC's. A skill like history is going to be very difficult for a player to try to find a use for, except in some Npc interactions and some skill challenges based on non physical skills. Endurance is even harder to find reasonable uses for as a PC with no control over the situation. If your DM never creates situations that may tax a player physically over time, it may never come into play. Of course, PHB skill based utility powers can make some skills surprisingly handy. END COMMUNCATION [/QUOTE]
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