Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What skills are used most in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 6820752" data-attributes="member: 5890"><p>The players are confused, because the DM is relying on a skill not being present to make the conspiracy understandable?</p><p></p><p>Knowing stuff about an animal when it isn't present tends to fall into the "less useful" bin. It would be different if animals were things that adventurers need to prepare for, but they almost always are not, OR the defenses against them are plainly obvious even when not face to face with the animal (giant spiders? Anti venom and some way to escape webbing is basically the most complex thing you can get).</p><p></p><p>Like I said - the DM can go out of their way to make the nature skill more powerful, but the same can be said for every skill, so the point is a bit moot.</p><p></p><p>I thought I said precisely that, but it means that you're opening up other skills too. The same logic which says "knowledge nature can be used as insight on animals" says "knowledge arcana can be used as insight on elementals", so again: it's a moot point. Every skill has been broadened, and nature is still applying to some of D&Ds weakest creatures that are also incidentally the least negotiated with.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6820752, member: 5890"] The players are confused, because the DM is relying on a skill not being present to make the conspiracy understandable? Knowing stuff about an animal when it isn't present tends to fall into the "less useful" bin. It would be different if animals were things that adventurers need to prepare for, but they almost always are not, OR the defenses against them are plainly obvious even when not face to face with the animal (giant spiders? Anti venom and some way to escape webbing is basically the most complex thing you can get). Like I said - the DM can go out of their way to make the nature skill more powerful, but the same can be said for every skill, so the point is a bit moot. I thought I said precisely that, but it means that you're opening up other skills too. The same logic which says "knowledge nature can be used as insight on animals" says "knowledge arcana can be used as insight on elementals", so again: it's a moot point. Every skill has been broadened, and nature is still applying to some of D&Ds weakest creatures that are also incidentally the least negotiated with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What skills are used most in your game?
Top