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What skills can you take 10 or 20 on?
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<blockquote data-quote="Hypersmurf" data-source="post: 3066135" data-attributes="member: 1656"><p>No, it's assumed that at the <em>end</em> of the 2 minutes, your PC eventually gets a result over the DC of the lock.</p><p></p><p>Let's say I have a +20 Open Locks bonus, and a DC 20 lock. I could roll a 1 and still open the lock as a full round action. But if I choose, for some reason, to Take 20, it will take me twenty rounds... and I will fail many times before I succeed... and when I do, the result I open the lock with is 40 ('rolled' 20 + bonus of +20).</p><p></p><p>Even though rolling just once would guarantee opening the lock, I don't get to succeed and stop before the end of the two minutes. And my eventual result is optimal.</p><p></p><p>Now let's take four locks, with DCs of 20, 30, 40, and 50. I take 20 on each of them.</p><p></p><p>Lock 1, DC 20: I succeed after two minutes with a result of 40.</p><p>Lock 2, DC 30: I succeed after two minutes with a result of 40.</p><p>Lock 3, DC 40: I succeed after two minutes with a result of 40.</p><p>Lock 4, DC 50: I fail after two minutes with a result of 40.</p><p></p><p>In the first three cases, Taking 20 does not tell me how difficult the locks were; all I know is that the DC was 40 or less. And that DC is irrelevant to my result - an Open Lock roll of 40.</p><p></p><p>In the last case, Taking 20 tells me that the DC is higher than 40.</p><p></p><p>Now I'll try to Hide from my friend, with a Hide check of +20. I Take 20.</p><p></p><p>If he sees me, I know that my Hide check is 40, and his Spot check is better than 40.</p><p>If he doesn't see me, I know that my Hide check is 40, and his Spot check is worse than 40.</p><p></p><p>Just like the locks - my skill check is fixed at 20 + bonus, so all I can judge based on success or failure is "Was the DC (or opposed roll) higher or lower than 20 + bonus?"</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3066135, member: 1656"] No, it's assumed that at the [i]end[/i] of the 2 minutes, your PC eventually gets a result over the DC of the lock. Let's say I have a +20 Open Locks bonus, and a DC 20 lock. I could roll a 1 and still open the lock as a full round action. But if I choose, for some reason, to Take 20, it will take me twenty rounds... and I will fail many times before I succeed... and when I do, the result I open the lock with is 40 ('rolled' 20 + bonus of +20). Even though rolling just once would guarantee opening the lock, I don't get to succeed and stop before the end of the two minutes. And my eventual result is optimal. Now let's take four locks, with DCs of 20, 30, 40, and 50. I take 20 on each of them. Lock 1, DC 20: I succeed after two minutes with a result of 40. Lock 2, DC 30: I succeed after two minutes with a result of 40. Lock 3, DC 40: I succeed after two minutes with a result of 40. Lock 4, DC 50: I fail after two minutes with a result of 40. In the first three cases, Taking 20 does not tell me how difficult the locks were; all I know is that the DC was 40 or less. And that DC is irrelevant to my result - an Open Lock roll of 40. In the last case, Taking 20 tells me that the DC is higher than 40. Now I'll try to Hide from my friend, with a Hide check of +20. I Take 20. If he sees me, I know that my Hide check is 40, and his Spot check is better than 40. If he doesn't see me, I know that my Hide check is 40, and his Spot check is worse than 40. Just like the locks - my skill check is fixed at 20 + bonus, so all I can judge based on success or failure is "Was the DC (or opposed roll) higher or lower than 20 + bonus?" -Hyp. [/QUOTE]
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What skills can you take 10 or 20 on?
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