Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What skills can you take 10 or 20 on?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hypersmurf" data-source="post: 3074207" data-attributes="member: 1656"><p>I see no reason why not (though it will only be one minute, since you can take twenty move actions in ten rounds).</p><p></p><p><em>Action: Varies. Every time you have a chance to spot something in a reactive manner you can make a Spot check without using an action. Trying to spot something you failed to see previously is a move action. </em></p><p><em></em></p><p><em>Try Again: Yes. You can try to spot something that you failed to see previously at no penalty.</em></p><p><em></em></p><p><em>Taking 20:When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20. Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take. Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.</em></p><p></p><p>If you fail to Spot something, you can attempt it again as a Move action.</p><p></p><p>As long as you have a minute available and are faced with no threats or distractions - Spot carries no penalties for failure and allows retries - you can Take 20. Why not?</p><p></p><p></p><p></p><p>Again, I see no reason why not... but you are assumed to fail a lot before eventually calculating a result as though you rolled a 20. So for the first nine-and-a-half rounds, your Listen checks <em>automatically fail</em>. In the latter half of the tenth round, you'll hear really really well... but since nobody else is moving during your turn, it's not very useful for hearing someone sneaking up on you. You have to rely on reactive Listen checks (not an action) to hear someone moving when it isn't your turn.</p><p></p><p>Taking 20 on a Listen check would be useful for hearing the sound of a distant stream trickling, or an engine running, or something that makes a constant noise. But intermittent sound (like someone sneaking on their own turn, not on yours), you won't pick up...</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3074207, member: 1656"] I see no reason why not (though it will only be one minute, since you can take twenty move actions in ten rounds). [i]Action: Varies. Every time you have a chance to spot something in a reactive manner you can make a Spot check without using an action. Trying to spot something you failed to see previously is a move action. Try Again: Yes. You can try to spot something that you failed to see previously at no penalty. Taking 20:When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20. Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take. Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.[/i] If you fail to Spot something, you can attempt it again as a Move action. As long as you have a minute available and are faced with no threats or distractions - Spot carries no penalties for failure and allows retries - you can Take 20. Why not? Again, I see no reason why not... but you are assumed to fail a lot before eventually calculating a result as though you rolled a 20. So for the first nine-and-a-half rounds, your Listen checks [i]automatically fail[/i]. In the latter half of the tenth round, you'll hear really really well... but since nobody else is moving during your turn, it's not very useful for hearing someone sneaking up on you. You have to rely on reactive Listen checks (not an action) to hear someone moving when it isn't your turn. Taking 20 on a Listen check would be useful for hearing the sound of a distant stream trickling, or an engine running, or something that makes a constant noise. But intermittent sound (like someone sneaking on their own turn, not on yours), you won't pick up... -Hyp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What skills can you take 10 or 20 on?
Top