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General Tabletop Discussion
*Pathfinder & Starfinder
What skills that EVERY character should have a few ranks in ?
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<blockquote data-quote="FalcWP" data-source="post: 2915500" data-attributes="member: 16858"><p>I don't think any of these are big for every *character*. In fact, I don't think these are big for the majority of characters. Groups, yes. But when is the last time your fighter was trying to open a lock, your paladin was attempting a forgery, your sorcerer was appraising something, or your cleric was making a lot of high DC search checks? You would want one, possibly two people in your group to have these skills, but not everyone. Sense Motive, possibly, but even that would be a stretch, since most NPCs who are attempting a major bluff will be good at it.</p><p></p><p>I think there are two reasons a skill would be on this list:</p><p></p><p>1) Its a check that the majority of the party has to make often. Listen and Spot have been the common picks here, and their counterparts (Hide and Move Silently) could be on there as well.</p><p></p><p>2) Its a useful skill, often with a static or low DC or a free check, that greatly benefits from a single rank. These would include Knowledge skills and Tumble, as well as Jump, for the reason I gave earlier. A lot of times, these can be taken care of with magic or magic items. And you'll often have one character who places many ranks into one or more of these skills (often bards and rogues, as well as wizards for knowledge), to take care of the high DC stuff. But that single rank is enough to provide either a major boost, or the ability to try at all.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 2915500, member: 16858"] I don't think any of these are big for every *character*. In fact, I don't think these are big for the majority of characters. Groups, yes. But when is the last time your fighter was trying to open a lock, your paladin was attempting a forgery, your sorcerer was appraising something, or your cleric was making a lot of high DC search checks? You would want one, possibly two people in your group to have these skills, but not everyone. Sense Motive, possibly, but even that would be a stretch, since most NPCs who are attempting a major bluff will be good at it. I think there are two reasons a skill would be on this list: 1) Its a check that the majority of the party has to make often. Listen and Spot have been the common picks here, and their counterparts (Hide and Move Silently) could be on there as well. 2) Its a useful skill, often with a static or low DC or a free check, that greatly benefits from a single rank. These would include Knowledge skills and Tumble, as well as Jump, for the reason I gave earlier. A lot of times, these can be taken care of with magic or magic items. And you'll often have one character who places many ranks into one or more of these skills (often bards and rogues, as well as wizards for knowledge), to take care of the high DC stuff. But that single rank is enough to provide either a major boost, or the ability to try at all. [/QUOTE]
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What skills that EVERY character should have a few ranks in ?
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