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What software do you use for D&D, and why?
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<blockquote data-quote="jmettraux" data-source="post: 303349" data-attributes="member: 6190"><p>In the "I use what I have done/coded" style,</p><p></p><p>I personally use <a href="http://dgsh.sf.net" target="_blank">dgsh</a> that I built to keep track of my party and its opponents.</p><p></p><p>I cannot rival with Luke's RPM battlemap functionality. I didn't felt the need for developing such a feature because</p><p>1) dgsh is pure console (text-only output)</p><p>2) I draw dungeons and places on paper with grid and the players have their own miniatures (for the villains I use <a href="http://www.d20reviews.com/pozas/" target="_blank">Claudio Pozas</a>' excellent lines of counters)</p><p>3) we meet physically for each game session (no need for remote display of battlefield...)</p><p></p><p> </p><p></p><p>to view monster stats :</p><p>dgsh> d troll</p><p>dgsh> d goblin</p><p></p><p>to view spell stats :</p><p>dgsh> spell magic_missile</p><p>dgsh> spell daze</p><p></p><p>get in combat mode and roll a patrol of 4 gobs :</p><p></p><p>dgsh> fight</p><p>dgsh-combat> inst goblin 4 gob</p><p></p><p>(they will be named gob1 to gob4 and dgsh will roll their hit points)</p><p></p><p>you could also load one of your villain :</p><p></p><p>dgsh-combat> load villains/feanor_bad.xml opp</p><p></p><p>You can browse <a href="http://dgsh.sf.net/dgsh-sample-session.txt" target="_blank">a piece of dgshed game session</a>.</p><p></p><p>Only a few monsters are currently digitized for dgsh, but I'm working on a stat block parser.</p><p></p><p>Also under work (and nearly finished) is a GameClock (scenario time tracking).</p></blockquote><p></p>
[QUOTE="jmettraux, post: 303349, member: 6190"] In the "I use what I have done/coded" style, I personally use [URL=http://dgsh.sf.net]dgsh[/URL] that I built to keep track of my party and its opponents. I cannot rival with Luke's RPM battlemap functionality. I didn't felt the need for developing such a feature because 1) dgsh is pure console (text-only output) 2) I draw dungeons and places on paper with grid and the players have their own miniatures (for the villains I use [URL=http://www.d20reviews.com/pozas/]Claudio Pozas[/URL]' excellent lines of counters) 3) we meet physically for each game session (no need for remote display of battlefield...) to view monster stats : dgsh> d troll dgsh> d goblin to view spell stats : dgsh> spell magic_missile dgsh> spell daze get in combat mode and roll a patrol of 4 gobs : dgsh> fight dgsh-combat> inst goblin 4 gob (they will be named gob1 to gob4 and dgsh will roll their hit points) you could also load one of your villain : dgsh-combat> load villains/feanor_bad.xml opp You can browse [URL=http://dgsh.sf.net/dgsh-sample-session.txt]a piece of dgshed game session[/URL]. Only a few monsters are currently digitized for dgsh, but I'm working on a stat block parser. Also under work (and nearly finished) is a GameClock (scenario time tracking). [/QUOTE]
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