Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What solution for "Cantrips don't feel magical"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7543324" data-attributes="member: 6919838"><p>So, a sword or bow is *martial enough* even tho i can swing it every round i need to during the day...</p><p>And spells from slots are "magical enough" even if i can cast one every round i need to during a day...</p><p>But cantrips are not "magical enough" because in theory i can cast them during other times of the day beyond those cases where i could have cast spells?</p><p></p><p>Fine, then easy solution - you can only cast 1000 cantrips after all your spells slots are expended. </p><p></p><p>then you have incredibly magical cantrips where you will not be able to cast them some say conservatively 6000 times a day.</p><p></p><p>Surely losing 6000 times a day earns them more "magical flavor". </p><p></p><p>After all, those cantrips cast while i am sleeping really kills the mood, right?</p><p></p><p>Sorry, but if for you its really a serious issue that you can theoretically cast cantrips all day long due to there not being a hard and fast limit put on them (even tho the DMG endorses other rulings on things like that) then we are playing very very different games with very very different definitions.</p><p></p><p>In my experience as Gm and player, i have never once had the issue of "how many cantrips can i cast during off-times" become a game-play at-the-table issue that bothered folks. </p><p></p><p>But then, hey, your game is clearly different and thats cool!</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7543324, member: 6919838"] So, a sword or bow is *martial enough* even tho i can swing it every round i need to during the day... And spells from slots are "magical enough" even if i can cast one every round i need to during a day... But cantrips are not "magical enough" because in theory i can cast them during other times of the day beyond those cases where i could have cast spells? Fine, then easy solution - you can only cast 1000 cantrips after all your spells slots are expended. then you have incredibly magical cantrips where you will not be able to cast them some say conservatively 6000 times a day. Surely losing 6000 times a day earns them more "magical flavor". After all, those cantrips cast while i am sleeping really kills the mood, right? Sorry, but if for you its really a serious issue that you can theoretically cast cantrips all day long due to there not being a hard and fast limit put on them (even tho the DMG endorses other rulings on things like that) then we are playing very very different games with very very different definitions. In my experience as Gm and player, i have never once had the issue of "how many cantrips can i cast during off-times" become a game-play at-the-table issue that bothered folks. But then, hey, your game is clearly different and thats cool! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What solution for "Cantrips don't feel magical"?
Top