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What solution for "Cantrips don't feel magical"?
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<blockquote data-quote="Rod Staffwand" data-source="post: 7543462" data-attributes="member: 6776279"><p>As a serious response to the OP, I don't think players of wizards should expect to overcoming all-problems all-the-time with magic in order to feel magical. If you imagine your PC as magical, then they'll feel magical.</p><p></p><p>As a corollary, would you expect a fighter to solve all-problems, all-the-time with fighting? Does interacting non-violently with NPCs make them seem less fightery? Must a fighter hack apart an entire dungeon room to search for treasure or tend to a fallen comrade by fighting them back to health?</p><p></p><p>However, as a solution I would posit that a game that limits at-will casting for "magic is mysterious" tonal purposes is a game wherein "magic is special" and, thus, magic-using characters are special and will feel so more than even other campaigns. If you're playing such a campaign, you'll likely not be too worried about the expectations of a bog-standard game and just get on with it. Honestly, why is this an issue?</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 7543462, member: 6776279"] As a serious response to the OP, I don't think players of wizards should expect to overcoming all-problems all-the-time with magic in order to feel magical. If you imagine your PC as magical, then they'll feel magical. As a corollary, would you expect a fighter to solve all-problems, all-the-time with fighting? Does interacting non-violently with NPCs make them seem less fightery? Must a fighter hack apart an entire dungeon room to search for treasure or tend to a fallen comrade by fighting them back to health? However, as a solution I would posit that a game that limits at-will casting for "magic is mysterious" tonal purposes is a game wherein "magic is special" and, thus, magic-using characters are special and will feel so more than even other campaigns. If you're playing such a campaign, you'll likely not be too worried about the expectations of a bog-standard game and just get on with it. Honestly, why is this an issue? [/QUOTE]
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What solution for "Cantrips don't feel magical"?
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