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What solution for "Cantrips don't feel magical"?
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<blockquote data-quote="Blue" data-source="post: 7543502" data-attributes="member: 20564"><p>The sorcerer spell list is very different than the wizard spell list. It's a small subset which leaves off several categories. You can play a wizard who can cast what the sorcerer does if they want to limit themselves, but you can't play a sorcerer who casts what the wizard casts.</p><p></p><p>Also, there was a recent thread about how all of the various full asters have their own specialities that only they can do, what is it for the wizard? <a href="http://www.enworld.org/forum/showthread.php?655640-What-can-a-wizard-do-in-that-other-casters-can-t" target="_blank">http://www.enworld.org/forum/showthread.php?655640-What-can-a-wizard-do-in-that-other-casters-can-t</a></p><p></p><p>The big consensus is that the thing that makes the wizard special is their large <em>and varied</em> spell list which they can change out every day. So breaking up the wizard to 3-4 with little spell overlap will steal from the wizard the one thing that makes it unique.</p><p></p><p>Not saying you can't do it, but then every one of those 3-4 classes need to have stuff that make it unlike all of the other caster classes to justify themselves. That's a big design space and not an easy quest.</p></blockquote><p></p>
[QUOTE="Blue, post: 7543502, member: 20564"] The sorcerer spell list is very different than the wizard spell list. It's a small subset which leaves off several categories. You can play a wizard who can cast what the sorcerer does if they want to limit themselves, but you can't play a sorcerer who casts what the wizard casts. Also, there was a recent thread about how all of the various full asters have their own specialities that only they can do, what is it for the wizard? [url]http://www.enworld.org/forum/showthread.php?655640-What-can-a-wizard-do-in-that-other-casters-can-t[/url] The big consensus is that the thing that makes the wizard special is their large [I]and varied[/I] spell list which they can change out every day. So breaking up the wizard to 3-4 with little spell overlap will steal from the wizard the one thing that makes it unique. Not saying you can't do it, but then every one of those 3-4 classes need to have stuff that make it unlike all of the other caster classes to justify themselves. That's a big design space and not an easy quest. [/QUOTE]
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What solution for "Cantrips don't feel magical"?
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