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What solution for "Cantrips don't feel magical"?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7543803"><p>To answer your point, 5ekyu, look at the two issues of the OP:</p><p></p><p>A) at-will magic makes magic feel mundane that several people have stated</p><p>B) have that casters can contribute meaningfully in a magical way without having to resort to mundane actions</p><p></p><p>My post addresses issue A in that at-will magic feels mundane for many because the caster has to resort to the same cantrip repeatedly, such as Fire Bolt. Having variety will help stop it from feeling mundane because the caster is not doing the same action over and over and has more options.</p><p></p><p>My post addresses issue B in that by offering a variety of cantrips that can affect combat (at least in that situation), the caster has other options without having to resort to mundane (non-magical) actions such as attacking with a ranged or melee weapon.</p><p></p><p>Those were my points to help the OP and others who feel at-well magic makes it feel less magical. I address one possible reason why at-will magic feels mundane, but in fairness, part of the issue for some is they simply don't want a caster using cantrips every round because they run out of slots. As others have presented, to obvious options are:</p><p></p><ul> <li data-xf-list-type="ul">increase the number of spell slots available for 1-9,</li> <li data-xf-list-type="ul">use a recharge or drain system, or</li> <li data-xf-list-type="ul">grant other magical abilities</li> </ul><p>Anything else is possible of course, but those are the easy ones. Implementing any of them, like the options I posted, require discussion in the group with keeping balance in mind.</p><p></p><p>EDITED: to remove snarkiness, it has been a rough morning, my apologies.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7543803"] To answer your point, 5ekyu, look at the two issues of the OP: A) at-will magic makes magic feel mundane that several people have stated B) have that casters can contribute meaningfully in a magical way without having to resort to mundane actions My post addresses issue A in that at-will magic feels mundane for many because the caster has to resort to the same cantrip repeatedly, such as Fire Bolt. Having variety will help stop it from feeling mundane because the caster is not doing the same action over and over and has more options. My post addresses issue B in that by offering a variety of cantrips that can affect combat (at least in that situation), the caster has other options without having to resort to mundane (non-magical) actions such as attacking with a ranged or melee weapon. Those were my points to help the OP and others who feel at-well magic makes it feel less magical. I address one possible reason why at-will magic feels mundane, but in fairness, part of the issue for some is they simply don't want a caster using cantrips every round because they run out of slots. As others have presented, to obvious options are: [LIST] [*]increase the number of spell slots available for 1-9, [*]use a recharge or drain system, or [*]grant other magical abilities [/LIST] Anything else is possible of course, but those are the easy ones. Implementing any of them, like the options I posted, require discussion in the group with keeping balance in mind. EDITED: to remove snarkiness, it has been a rough morning, my apologies. [/QUOTE]
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What solution for "Cantrips don't feel magical"?
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