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*Dungeons & Dragons
What solution for "Cantrips don't feel magical"?
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<blockquote data-quote="Harzel" data-source="post: 7543918" data-attributes="member: 6857506"><p>I think the basic answer for my world to what I infer is the main thrust of your query is that I don't like having a hard, bright line between PCs and everybody else. PCs are certainly exceptional in their ability to progress in their professions rapidly, but in the end, they are special mainly in that they are the characters my players have chosen to inhabit.</p><p></p><p></p><p></p><p>I understand that that disconnect solves the problem and that it is fine for some / a lot of people; for me it is not. The "magical abilities curve" that trends down from gods (and perhaps a few villains) through PCs, various strength NPCs and finally to the common folk may be a fairly steep curve, but it doesn't (for me) have any cliffs in it.</p><p></p><p> If magic is relatively hard and limited for PCs, then I find it easy to postulate that the vast majority of the population have no access to it at all. On the other hand, if even novice PCs can pop off limited but still substantial spells (<em>Firebolt </em>is good enough to one-shot a lot of common creatures) repeatedly for a more or less indefinite duration, then that says to me that some magics are really quite easy, and so, barring special circumstances, they very likely have become fairly widely known - uncommon perhaps, but not rare. One can, of course, invent fictional special circumstances to rationalize the disconnect*, but I am disappointed to find I am forced to, especially when the 5e DMG seems to promise otherwise, and my sense (admittedly pretty much limited to 1e) of D&D tradition is that it shouldn't be necessary.</p><p></p><p></p><p></p><p>Their choices and deeds will certainly distinguish them (or so we hope). Their abilities may be strong, but should not have to be highly unusual in character.</p><p></p><p>* Or, of course, resort to the always handy "because reasons".</p></blockquote><p></p>
[QUOTE="Harzel, post: 7543918, member: 6857506"] I think the basic answer for my world to what I infer is the main thrust of your query is that I don't like having a hard, bright line between PCs and everybody else. PCs are certainly exceptional in their ability to progress in their professions rapidly, but in the end, they are special mainly in that they are the characters my players have chosen to inhabit. I understand that that disconnect solves the problem and that it is fine for some / a lot of people; for me it is not. The "magical abilities curve" that trends down from gods (and perhaps a few villains) through PCs, various strength NPCs and finally to the common folk may be a fairly steep curve, but it doesn't (for me) have any cliffs in it. If magic is relatively hard and limited for PCs, then I find it easy to postulate that the vast majority of the population have no access to it at all. On the other hand, if even novice PCs can pop off limited but still substantial spells ([I]Firebolt [/I]is good enough to one-shot a lot of common creatures) repeatedly for a more or less indefinite duration, then that says to me that some magics are really quite easy, and so, barring special circumstances, they very likely have become fairly widely known - uncommon perhaps, but not rare. One can, of course, invent fictional special circumstances to rationalize the disconnect*, but I am disappointed to find I am forced to, especially when the 5e DMG seems to promise otherwise, and my sense (admittedly pretty much limited to 1e) of D&D tradition is that it shouldn't be necessary. Their choices and deeds will certainly distinguish them (or so we hope). Their abilities may be strong, but should not have to be highly unusual in character. * Or, of course, resort to the always handy "because reasons". [/QUOTE]
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What solution for "Cantrips don't feel magical"?
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