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What solution for "Cantrips don't feel magical"?
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<blockquote data-quote="5ekyu" data-source="post: 7543941" data-attributes="member: 6919838"><p>"My post addresses issue A in that at-will magic feels mundane for many because the caster has to resort to the same cantrip repeatedly, such as Fire Bolt. Having variety will help stop it from feeling mundane because the caster is not doing the same action over and over and has more options."</p><p></p><p>Once you assume the cause is the lack of variety, you have gone outside the scope of the OP claim. You have added your own interpretation to the issue and right after telling others to move on if they do that.</p><p></p><p>Secondly, your proposal does not address variety and deal with the only firebolt at all. Frankly easily half the casters I see have at least two attack cantrips by tier-2 (to cue different effects like cannot heal, slower, disadvantage, etc or just the attack vs save vs range options) so they do already **choose to have** have some variety. But more to the point whether that one csnttio was chosen yesterday or a month ago does not matter for "we all spam the ssme attack" malaise. In fact, it makes it worse. If we know the enemy is a fire resistant guy, we all learn ray of frost and then we spam ray of frost so even more chance of three different classes all spam the same thing.</p><p></p><p>You proposal allows them to get to the exact same example of the problem "in play" as exists now *if* that is what the players want.</p><p></p><p>As for B, there are quite a few combat cantrips now and yet the claim is the players wind up screwing the magical fella by their choices and optimizations. How will there bring more to choose from make a difference? </p><p></p><p>In your answer to B you leave it so that the same case can occur as was stated as the problem. They can all wind up with the same spells spamming from different classes against the threats **if that is what they want**,</p><p></p><p>"More to choose from" meets optimization planning (asdumed by those who claim it's the rules driving the choices) and just means more cantrips in the "not used" pile.</p><p></p><p>Even if you plan to add new cantrips which make it to the top of the heap and get taken, you are just changing which ones are spammed, a new set of "ssme dpell spam".</p><p></p><p>In order to change the casting choices you need to increase the number of cantrips available- cantrips active at a time, like double it, so that each can have not 3-4 csnttips and maybe 2 attacks but maybe 4 attacks to choose from. </p><p></p><p>But even then, what stops or dissuades them from all looking at the siame situation or campaign series and all deciding firebolt is the good call here and spamming firebolt side by side resulting in again Tom Cruise lip syncing "We lost that magic feeling, ohnohnoh, that magic feeling?" on the games' soundtrack?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7543941, member: 6919838"] "My post addresses issue A in that at-will magic feels mundane for many because the caster has to resort to the same cantrip repeatedly, such as Fire Bolt. Having variety will help stop it from feeling mundane because the caster is not doing the same action over and over and has more options." Once you assume the cause is the lack of variety, you have gone outside the scope of the OP claim. You have added your own interpretation to the issue and right after telling others to move on if they do that. Secondly, your proposal does not address variety and deal with the only firebolt at all. Frankly easily half the casters I see have at least two attack cantrips by tier-2 (to cue different effects like cannot heal, slower, disadvantage, etc or just the attack vs save vs range options) so they do already **choose to have** have some variety. But more to the point whether that one csnttio was chosen yesterday or a month ago does not matter for "we all spam the ssme attack" malaise. In fact, it makes it worse. If we know the enemy is a fire resistant guy, we all learn ray of frost and then we spam ray of frost so even more chance of three different classes all spam the same thing. You proposal allows them to get to the exact same example of the problem "in play" as exists now *if* that is what the players want. As for B, there are quite a few combat cantrips now and yet the claim is the players wind up screwing the magical fella by their choices and optimizations. How will there bring more to choose from make a difference? In your answer to B you leave it so that the same case can occur as was stated as the problem. They can all wind up with the same spells spamming from different classes against the threats **if that is what they want**, "More to choose from" meets optimization planning (asdumed by those who claim it's the rules driving the choices) and just means more cantrips in the "not used" pile. Even if you plan to add new cantrips which make it to the top of the heap and get taken, you are just changing which ones are spammed, a new set of "ssme dpell spam". In order to change the casting choices you need to increase the number of cantrips available- cantrips active at a time, like double it, so that each can have not 3-4 csnttips and maybe 2 attacks but maybe 4 attacks to choose from. But even then, what stops or dissuades them from all looking at the siame situation or campaign series and all deciding firebolt is the good call here and spamming firebolt side by side resulting in again Tom Cruise lip syncing "We lost that magic feeling, ohnohnoh, that magic feeling?" on the games' soundtrack? [/QUOTE]
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What solution for "Cantrips don't feel magical"?
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