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What solution for "Cantrips don't feel magical"?
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<blockquote data-quote="Blue" data-source="post: 7547170" data-attributes="member: 20564"><p>As from the original post, at 1st level you need the most help. You have 2 slots for an estimated 26 castings. Considering 2 short rests a day, that's about 6 guaranteed cantrip uses, and then chances that your action is just completely wasted, which is even worse then firing a crossbow with lousy chance to hit. So that doesn't fulfill the "being magical and not needing mundane solutions for most things".</p><p></p><p>It also means that players won't use out-of-combat flavor cantrips like prestidigitation as much since they need to save their uses for combat. Taking more away from making casters magical.</p><p></p><p>On the other hand, at higher levels when your caster level and ability score have increased (so more base) and you proficiency bonus and possibly CON have increased (so better chance to make the roll), it gets better as it - but it quickly meets the number of slots you have so you can cantrip all the time, so that doesn't suit those who find it too mundane if it can happen all the time.</p><p></p><p>Unfortunately that doesn't seem to satisfy either criteria, failing at different level ranges.</p></blockquote><p></p>
[QUOTE="Blue, post: 7547170, member: 20564"] As from the original post, at 1st level you need the most help. You have 2 slots for an estimated 26 castings. Considering 2 short rests a day, that's about 6 guaranteed cantrip uses, and then chances that your action is just completely wasted, which is even worse then firing a crossbow with lousy chance to hit. So that doesn't fulfill the "being magical and not needing mundane solutions for most things". It also means that players won't use out-of-combat flavor cantrips like prestidigitation as much since they need to save their uses for combat. Taking more away from making casters magical. On the other hand, at higher levels when your caster level and ability score have increased (so more base) and you proficiency bonus and possibly CON have increased (so better chance to make the roll), it gets better as it - but it quickly meets the number of slots you have so you can cantrip all the time, so that doesn't suit those who find it too mundane if it can happen all the time. Unfortunately that doesn't seem to satisfy either criteria, failing at different level ranges. [/QUOTE]
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What solution for "Cantrips don't feel magical"?
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