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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What sort of 3rd party 4e books do you want?
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<blockquote data-quote="kennew142" data-source="post: 3941128" data-attributes="member: 18490"><p>We have never seen any of the designers say that fighters will 'have spells' in the next edition. This is a claim made by people who want to disparage the new edition. If the books we've told are significant previews of 4e are in fact significant previews, fighters and rogues will have talents that are in effect maneuvers. Some of these talents will be clearly supernatural in nature, but most of them will not. There are more than enough mundane maneuvers (some of the best in the Bo9S) for any fighter who to be completely mundane, albeit skilled. The fencer I built for Expedition to Castle Ravenloft, doesn't have a single supernatural ability (nor will he).</p><p></p><p>The ability of all classes to heal themselves does not imply spells or supernatural ability either. It is perfectly in line with the only definition of hit points ever given in the D&D rules. Since hit points reflect luck, stamina and skill, a fighter will be able to 'heal' themselves by gaining a second wind, like Indiana Jones does when he 'shakes it off' in the middle of a fight.</p><p></p><p>I could be wrong, since I've never seen the 4e rules, but this is the way it works in SWSE and Bo9S.</p><p></p><p>IMO "the poor farmboy that picked up a sword and went off to make to make a living at it" concept will work just fine in 4e. Some people have always treated the fighter as a kind of default class, with no training or skills required. IMO Fighters have always required extensive training. If you want someone in D&D 3.X who has never had any martial training, you should probably be playing a commoner. If however that farmboy with a sword has someone (anyone) give him some training with it, he should be a fighter.</p></blockquote><p></p>
[QUOTE="kennew142, post: 3941128, member: 18490"] We have never seen any of the designers say that fighters will 'have spells' in the next edition. This is a claim made by people who want to disparage the new edition. If the books we've told are significant previews of 4e are in fact significant previews, fighters and rogues will have talents that are in effect maneuvers. Some of these talents will be clearly supernatural in nature, but most of them will not. There are more than enough mundane maneuvers (some of the best in the Bo9S) for any fighter who to be completely mundane, albeit skilled. The fencer I built for Expedition to Castle Ravenloft, doesn't have a single supernatural ability (nor will he). The ability of all classes to heal themselves does not imply spells or supernatural ability either. It is perfectly in line with the only definition of hit points ever given in the D&D rules. Since hit points reflect luck, stamina and skill, a fighter will be able to 'heal' themselves by gaining a second wind, like Indiana Jones does when he 'shakes it off' in the middle of a fight. I could be wrong, since I've never seen the 4e rules, but this is the way it works in SWSE and Bo9S. IMO "the poor farmboy that picked up a sword and went off to make to make a living at it" concept will work just fine in 4e. Some people have always treated the fighter as a kind of default class, with no training or skills required. IMO Fighters have always required extensive training. If you want someone in D&D 3.X who has never had any martial training, you should probably be playing a commoner. If however that farmboy with a sword has someone (anyone) give him some training with it, he should be a fighter. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What sort of 3rd party 4e books do you want?
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