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What sort of character will you build for Curse of Strahd?
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<blockquote data-quote="Z. H. Darkstar" data-source="post: 6820224" data-attributes="member: 6746780"><p>If you have a regular in your group that you trust enough to work in a symbiotic relationship, I have a pair of builds that have amazing synergy. Leveling progression is listed for both.</p><p></p><p>Variant Human (Sentinel) Moon Druid 2/Monk 1/Druid 6/Open Hand Monk 5/Druid 15</p><p></p><p>Variant Human (Mounted Combatant) Battlemaster Fighter (Defense FS) 3/Ancients Paladin (Protection FS) 7/Fighter 13</p><p></p><p>The premise is simple from 2nd level and beyond: Bear* Cavalry. Druid acts as intelligent mount, capable of doing its bear things on its own turn. Rider serves as a damage sponge for what is already a damage sponge, redirecting melee attacks to itself via Mounted Combatant and using Protection against ranged attacks. The rest of the minutiae should be self-evident once you parse the components. I'll go into it deeper in a CharOp thread if you'd like, but I'd rather not derail this thread any further.</p><p></p><p>*"Bear" = any large beast that you can Wild Shape into that would serve as a worthwhile mount. I just used the word Bear because my PC was named Jh'mi D'behr, aka Asbestos Bear.</p></blockquote><p></p>
[QUOTE="Z. H. Darkstar, post: 6820224, member: 6746780"] If you have a regular in your group that you trust enough to work in a symbiotic relationship, I have a pair of builds that have amazing synergy. Leveling progression is listed for both. Variant Human (Sentinel) Moon Druid 2/Monk 1/Druid 6/Open Hand Monk 5/Druid 15 Variant Human (Mounted Combatant) Battlemaster Fighter (Defense FS) 3/Ancients Paladin (Protection FS) 7/Fighter 13 The premise is simple from 2nd level and beyond: Bear* Cavalry. Druid acts as intelligent mount, capable of doing its bear things on its own turn. Rider serves as a damage sponge for what is already a damage sponge, redirecting melee attacks to itself via Mounted Combatant and using Protection against ranged attacks. The rest of the minutiae should be self-evident once you parse the components. I'll go into it deeper in a CharOp thread if you'd like, but I'd rather not derail this thread any further. *"Bear" = any large beast that you can Wild Shape into that would serve as a worthwhile mount. I just used the word Bear because my PC was named Jh'mi D'behr, aka Asbestos Bear. [/QUOTE]
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What sort of character will you build for Curse of Strahd?
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