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What sort of character will you build for Curse of Strahd?
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<blockquote data-quote="Pauper" data-source="post: 6826411" data-attributes="member: 17607"><p>It gets worse -- the monk can't use Flurry of Blows with a Multiattack, since the Flurry requires the use of the Attack action. And even if the monk decides to just use the Attack action to attack with a single claw instead of the full Multiattack, she still can't use Flurry, because Flurry enables unarmed strikes, which a wildshaped monk/druid doesn't have -- check the monster stats and you'll see even things like a tail slap are defined as 'melee weapon attacks'. Just because both an unarmed strike and a creature's attack are considered 'melee weapon attacks' doesn't mean that monster attacks count as unarmed strikes. Since the monk/druid can't Flurry, she gains no benefit from her Open Hand Technique ability, which is arguably the only optimizer-approved reason to take that tradition. (Sure, there's a once-per-long-rest self-heal, but that's minor in CharOp.)</p><p></p><p></p><p></p><p>I appreciate Z.H. Darkstar's desire to keep serious CharOp discussion out of this forum and in the CharOp forum, both where it belongs and where people who don't care for it don't have to wade through it to get to other stuff. If you want to talk rules as interpreted for Adventurers League as it relates to a possible CharOp build, I'd find that on-topic for the forum.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6826411, member: 17607"] It gets worse -- the monk can't use Flurry of Blows with a Multiattack, since the Flurry requires the use of the Attack action. And even if the monk decides to just use the Attack action to attack with a single claw instead of the full Multiattack, she still can't use Flurry, because Flurry enables unarmed strikes, which a wildshaped monk/druid doesn't have -- check the monster stats and you'll see even things like a tail slap are defined as 'melee weapon attacks'. Just because both an unarmed strike and a creature's attack are considered 'melee weapon attacks' doesn't mean that monster attacks count as unarmed strikes. Since the monk/druid can't Flurry, she gains no benefit from her Open Hand Technique ability, which is arguably the only optimizer-approved reason to take that tradition. (Sure, there's a once-per-long-rest self-heal, but that's minor in CharOp.) I appreciate Z.H. Darkstar's desire to keep serious CharOp discussion out of this forum and in the CharOp forum, both where it belongs and where people who don't care for it don't have to wade through it to get to other stuff. If you want to talk rules as interpreted for Adventurers League as it relates to a possible CharOp build, I'd find that on-topic for the forum. -- Pauper [/QUOTE]
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What sort of character will you build for Curse of Strahd?
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