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What Sort Of Income For Commoners To Get A Coherent Economy?
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<blockquote data-quote="CubicsRube" data-source="post: 8273041" data-attributes="member: 6848185"><p>I really want to run a 5e campaign where the characters have to define a personal goal (get their family out of debt and restore the name, spread the influence of their deity, raise a mercenary army under their control, research how to magically change an event in time, etc) and the characters get XP per GP spent on that goal.</p><p></p><p>This would be designed to specifically create adventures around how the PCs are breaking the economy and changing the power blocks in the world. Jealous lords, rival religious groups, etc.</p><p></p><p>If I wanted to go the other way I'd leave commoner/professional incomes the same but convert all costs and treasure to silver standard.</p><p></p><p>This will reduce the income gap reasonably. It'd also make professions reasonably competitive vs adventuring, and considering hiw much safer it is it provides a rationale for why most people become adventurers.</p><p></p><p>I can't say It'd prevent the PCs breaking the economy, but it should delay it a few levels. Later on the PCs are mostly breaking reality anyway, so I'm fine with them changing the economic rules at this point.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8273041, member: 6848185"] I really want to run a 5e campaign where the characters have to define a personal goal (get their family out of debt and restore the name, spread the influence of their deity, raise a mercenary army under their control, research how to magically change an event in time, etc) and the characters get XP per GP spent on that goal. This would be designed to specifically create adventures around how the PCs are breaking the economy and changing the power blocks in the world. Jealous lords, rival religious groups, etc. If I wanted to go the other way I'd leave commoner/professional incomes the same but convert all costs and treasure to silver standard. This will reduce the income gap reasonably. It'd also make professions reasonably competitive vs adventuring, and considering hiw much safer it is it provides a rationale for why most people become adventurers. I can't say It'd prevent the PCs breaking the economy, but it should delay it a few levels. Later on the PCs are mostly breaking reality anyway, so I'm fine with them changing the economic rules at this point. [/QUOTE]
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What Sort Of Income For Commoners To Get A Coherent Economy?
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