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What sort of product do you want to buy that no one is producing?
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<blockquote data-quote="Crothian" data-source="post: 3256265" data-attributes="member: 232"><p>Mechancis wise I would love to see a book that had ways to modify the core classes. We don't need all these new prestige classes and base classes. All we need is a book that has ways to modify the existing classes. We get a little of it here and there but no one seems to want to devote a book to it. Everyone wants to reinvent the wheel. </p><p></p><p>I'd love to see a series of PDFs on game style. If you want a low magic D&D game do this. If you want an epic game (not epic level); do this. Here's how to do an intrigue game with no dungeons. Here's how to run D&D with no combat. These topics would be perfect for a PDF publisher.</p><p></p><p>I'd love to see more books on ready to go encounters. MEG and Atlas did do this, but I haven't seen anything like these for years. THey can be fights, cool NPC, shops, etc.</p><p></p><p>I'd like to see a book with example campaigns. Not fully fleshed out adventures, but ways to craft a campaign and use adventures and previously written material to support it. D&D can feel a bit episodic at times.</p><p></p><p>I'd like to see a book that actually mixes the magic level of the game with a setting and show some things that would result. We've seen a few great books approach this but I'd love to see something more complete.</p><p></p><p>Like above but instead of what magic will do to the world show what inventions and advancements in our world happened and how they effect the world. Tech level is all over the place in D&D, so a book that takes a look at the technology of the different time periods and discusses what the world is like with the tech and what a world would be like that had not made that advancement yet. </p><p></p><p>And that's just off the top of my head.</p></blockquote><p></p>
[QUOTE="Crothian, post: 3256265, member: 232"] Mechancis wise I would love to see a book that had ways to modify the core classes. We don't need all these new prestige classes and base classes. All we need is a book that has ways to modify the existing classes. We get a little of it here and there but no one seems to want to devote a book to it. Everyone wants to reinvent the wheel. I'd love to see a series of PDFs on game style. If you want a low magic D&D game do this. If you want an epic game (not epic level); do this. Here's how to do an intrigue game with no dungeons. Here's how to run D&D with no combat. These topics would be perfect for a PDF publisher. I'd love to see more books on ready to go encounters. MEG and Atlas did do this, but I haven't seen anything like these for years. THey can be fights, cool NPC, shops, etc. I'd like to see a book with example campaigns. Not fully fleshed out adventures, but ways to craft a campaign and use adventures and previously written material to support it. D&D can feel a bit episodic at times. I'd like to see a book that actually mixes the magic level of the game with a setting and show some things that would result. We've seen a few great books approach this but I'd love to see something more complete. Like above but instead of what magic will do to the world show what inventions and advancements in our world happened and how they effect the world. Tech level is all over the place in D&D, so a book that takes a look at the technology of the different time periods and discusses what the world is like with the tech and what a world would be like that had not made that advancement yet. And that's just off the top of my head. [/QUOTE]
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