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What sort of product do you want to buy that no one is producing?
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<blockquote data-quote="Nyeshet" data-source="post: 3256743" data-attributes="member: 18363"><p>Personally, I think the creators of the various classes and PrCs are just winging it. They create a class that sounds okay, play test it in a few scenarios, and then release it. Perhaps it is more overpowered than they realized. Perhaps it is underpowered. Perhaps they didn't playtest it enough or in the right type of situation and it has a fatal flaw or can be utterly broken in a certain instance. In the end the entire class construction is more guesswork than most of us would probably like. </p><p></p><p>As with creating monsters and races and even spells - there is no back ground central pattern or method. Thus such a tome as you would want is impossible. </p><p></p><p>Um, they likely feel that their (longer) adventures cover this. Red Hand of Doom, and several others often seem made to move a party through several levels in a non episodic manner (well, usually non-episodic). </p><p></p><p>_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/</p><p></p><p>For myself? I wouldn't mind a book on houserules. By this I mean a tome that has a collection of houserules and details how they would change the situation - which rules they would interact with, which rules they might break, etc. But such is impossible, as there are too many houserules for such a tome to cover more than the tip of the iceberg.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3256743, member: 18363"] Personally, I think the creators of the various classes and PrCs are just winging it. They create a class that sounds okay, play test it in a few scenarios, and then release it. Perhaps it is more overpowered than they realized. Perhaps it is underpowered. Perhaps they didn't playtest it enough or in the right type of situation and it has a fatal flaw or can be utterly broken in a certain instance. In the end the entire class construction is more guesswork than most of us would probably like. As with creating monsters and races and even spells - there is no back ground central pattern or method. Thus such a tome as you would want is impossible. Um, they likely feel that their (longer) adventures cover this. Red Hand of Doom, and several others often seem made to move a party through several levels in a non episodic manner (well, usually non-episodic). _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ For myself? I wouldn't mind a book on houserules. By this I mean a tome that has a collection of houserules and details how they would change the situation - which rules they would interact with, which rules they might break, etc. But such is impossible, as there are too many houserules for such a tome to cover more than the tip of the iceberg. [/QUOTE]
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