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General Tabletop Discussion
*TTRPGs General
What sort of setting do you use for your superhero games?
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<blockquote data-quote="Luthien Greyspear" data-source="post: 2507740" data-attributes="member: 34334"><p>This is an interesting question, because while I've played in almost every superhero game system around (except a few really obscure and/or ultra-new games), I've only ever run the one: Aberrant. That's why I voted for the "default campaign" option.</p><p></p><p>I've discovered that most superhero games have rules that particularly reflect the sensibilities of the genre they're trying to recreate. Marvel has the "no killing or you lose all your Karma" rule, reflecting the four-color, Avengers/Fantastic Four/early X-Men vibe from the Sixties and early Seventies. DC has the "irrational attraction" Drawback that allows you to recreate all the thematic characters that keep showing up in their stories (particularly in the vicinity of Arkham Asylum). And Aberrant has a paranoic, conspiracy-laden storyline that is complemented perfectly by the Storyteller system. You just know that when you grab a bunch of d10's and are worried about botching that someone in the shadows that you've never met is going to try to kill/frame/seduce/thwart you, and they'll have really bizarre powers with which to do it.</p><p></p><p>In the past, I preferred Marvel, because it was so easy to just jump in, make a character, and go to town. DC was more difficult, but still fun. Keep in mind that they also qualify as 'default settings for the system'.</p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 2507740, member: 34334"] This is an interesting question, because while I've played in almost every superhero game system around (except a few really obscure and/or ultra-new games), I've only ever run the one: Aberrant. That's why I voted for the "default campaign" option. I've discovered that most superhero games have rules that particularly reflect the sensibilities of the genre they're trying to recreate. Marvel has the "no killing or you lose all your Karma" rule, reflecting the four-color, Avengers/Fantastic Four/early X-Men vibe from the Sixties and early Seventies. DC has the "irrational attraction" Drawback that allows you to recreate all the thematic characters that keep showing up in their stories (particularly in the vicinity of Arkham Asylum). And Aberrant has a paranoic, conspiracy-laden storyline that is complemented perfectly by the Storyteller system. You just know that when you grab a bunch of d10's and are worried about botching that someone in the shadows that you've never met is going to try to kill/frame/seduce/thwart you, and they'll have really bizarre powers with which to do it. In the past, I preferred Marvel, because it was so easy to just jump in, make a character, and go to town. DC was more difficult, but still fun. Keep in mind that they also qualify as 'default settings for the system'. [/QUOTE]
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What sort of setting do you use for your superhero games?
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