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General Tabletop Discussion
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What sort of setting do you use for your superhero games?
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<blockquote data-quote="Steverooo" data-source="post: 2508017" data-attributes="member: 9410"><p>Another Homebrewer. In my world, Superheroes existed in the ancient past of myth & legend, then disappeared until about WW II, when A Capt. America popped up (not necessarily the Marvel one). Since then, "Supercy" has been on the rise. No one really understands why, but now, stuffs that used to KILL people now seem to mutate them, instead... at least, once in a while!</p><p></p><p>Supers exist, but then again, so do magic, high-tech, and aliens. Marvel & DC (and other, lesser-known brands of) comic books exist, in the campaign, but the heroes laugh at them, instead of using them for research materials. You may run into Hyper-Tech-geared agents of F.O.R.C.E. (The Federal Organization for the Registration & Certification of Exotics), aliens with strange powers, weird physiology, and advanced weaponry, and "The Black Knight", ancient defender of lost Camelot, all in the same (very BAD!) day. The island of R'lyeh, when it emerges from the ocean, will dampen all the alien/mutant powers, and enhance all the magical ones. Stuff happens!</p><p></p><p>The PCs generally have to equip themselves, and manage things like communications and mobility. They can do it the Supers way, or (as in one very bad story), after the Telepath has almost burned herself out, trying to keep the group in touch, the Superheroes can just break down, and all buy radios with their cash (assuming they can afford it)! Once they all know where to go, they quickly discover that they do not have the mobility to get on-site to stop the bad guys... so one of the less-civic-minded "heroes" steals a bus, and drives them all there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>The game world is much like the real world, but with the "additional layer". Bombings and bus crashes (let alone thefts) still happen, but some Super-being may fly down to prevent (or even cause) it! F.O.R.C.E. is in trouble, due to budget cuts. Politicians may run on the platform of "Someone needs to do something about this Supers problem!"... and they don't have to be named Peter Henry Gyrich, either! (A Goldwater will do!)</p><p></p><p>I began the last campaign with the PCs sitting around, before they had met each other, watching the local news... They all bit for the "Finding the Little Girl Lost" bit, and met each other, there. Along the way, however, one saw the "Lights in the Sky" that my NPC hero was investigating when he encountered the aliens from the UFOs that were being reported (and dismissed)! The PCs mostly met up, and found the little girl. She was safely returned to her mother, and the PCs formed a team. In time, they all met up, and joined together. By the time that they had bought out an abandoned junk yard (yes, I stole that idea from another super-Group), and set up their "Secret Base" there, the aliens were after them. By the end of the campaign, one PC realized that every story they'd seen on the news, that night, ended up having something to do with them! Along the way, of course, they all made the news, too (even the ones who hadn't wanted to). Not always in the ways they liked, either! (J. Jonah Jameson, anyone?)</p><p></p><p>Stuff happens. Aint it fun?</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 2508017, member: 9410"] Another Homebrewer. In my world, Superheroes existed in the ancient past of myth & legend, then disappeared until about WW II, when A Capt. America popped up (not necessarily the Marvel one). Since then, "Supercy" has been on the rise. No one really understands why, but now, stuffs that used to KILL people now seem to mutate them, instead... at least, once in a while! Supers exist, but then again, so do magic, high-tech, and aliens. Marvel & DC (and other, lesser-known brands of) comic books exist, in the campaign, but the heroes laugh at them, instead of using them for research materials. You may run into Hyper-Tech-geared agents of F.O.R.C.E. (The Federal Organization for the Registration & Certification of Exotics), aliens with strange powers, weird physiology, and advanced weaponry, and "The Black Knight", ancient defender of lost Camelot, all in the same (very BAD!) day. The island of R'lyeh, when it emerges from the ocean, will dampen all the alien/mutant powers, and enhance all the magical ones. Stuff happens! The PCs generally have to equip themselves, and manage things like communications and mobility. They can do it the Supers way, or (as in one very bad story), after the Telepath has almost burned herself out, trying to keep the group in touch, the Superheroes can just break down, and all buy radios with their cash (assuming they can afford it)! Once they all know where to go, they quickly discover that they do not have the mobility to get on-site to stop the bad guys... so one of the less-civic-minded "heroes" steals a bus, and drives them all there! :D The game world is much like the real world, but with the "additional layer". Bombings and bus crashes (let alone thefts) still happen, but some Super-being may fly down to prevent (or even cause) it! F.O.R.C.E. is in trouble, due to budget cuts. Politicians may run on the platform of "Someone needs to do something about this Supers problem!"... and they don't have to be named Peter Henry Gyrich, either! (A Goldwater will do!) I began the last campaign with the PCs sitting around, before they had met each other, watching the local news... They all bit for the "Finding the Little Girl Lost" bit, and met each other, there. Along the way, however, one saw the "Lights in the Sky" that my NPC hero was investigating when he encountered the aliens from the UFOs that were being reported (and dismissed)! The PCs mostly met up, and found the little girl. She was safely returned to her mother, and the PCs formed a team. In time, they all met up, and joined together. By the time that they had bought out an abandoned junk yard (yes, I stole that idea from another super-Group), and set up their "Secret Base" there, the aliens were after them. By the end of the campaign, one PC realized that every story they'd seen on the news, that night, ended up having something to do with them! Along the way, of course, they all made the news, too (even the ones who hadn't wanted to). Not always in the ways they liked, either! (J. Jonah Jameson, anyone?) Stuff happens. Aint it fun? :D [/QUOTE]
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What sort of setting do you use for your superhero games?
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