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What sorts of adventures do you have in Shadowrun?
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<blockquote data-quote="Abstruse" data-source="post: 6157815" data-attributes="member: 6669048"><p>Everything else you'd want to do where there's a chance of failure. Shadowrun is a VERY skill-centric system. Sneaking around? Skill roll. Casting a spell? Skill roll. Hacking into a server? Skill roll. Trying to convince the security guard to let you into the building? Skill roll.</p><p></p><p>Unlike some other level-based systems involving twenty-sided dice, Shadowrun is about the mission and not about combat. You earn your experience (called Karma) by taking on a job called a shadowrun. You're a professional freelance criminal, a mercenary for hire. Someone (usually a corporation) hires you to do something most likely illegal (like stealing a prototype from a competing company, stealing back a stolen prototype, kidnapping an executive's daughter to use as leverage to get him to join the other corp or trash a project, or even just flat out kidnapping the exec himself). There's a lot of them.</p><p></p><p>You do not get experience from a body count. If there's 10 security guards around the thing you have to steal, you get the EXACT SAME rewards whether you sneak past them and steal it as you would if you slaughtered them all in one-on-one combat. That's where the big difference comes in, and it's something I feel I have to hammer into the heads of some of my newer players when they play Shadowrun for the first time.</p><p></p><p>Hell, last campaign I played in, I got into combat exactly one time. Over three sessions that were about 4-6 hours long each.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 6157815, member: 6669048"] Everything else you'd want to do where there's a chance of failure. Shadowrun is a VERY skill-centric system. Sneaking around? Skill roll. Casting a spell? Skill roll. Hacking into a server? Skill roll. Trying to convince the security guard to let you into the building? Skill roll. Unlike some other level-based systems involving twenty-sided dice, Shadowrun is about the mission and not about combat. You earn your experience (called Karma) by taking on a job called a shadowrun. You're a professional freelance criminal, a mercenary for hire. Someone (usually a corporation) hires you to do something most likely illegal (like stealing a prototype from a competing company, stealing back a stolen prototype, kidnapping an executive's daughter to use as leverage to get him to join the other corp or trash a project, or even just flat out kidnapping the exec himself). There's a lot of them. You do not get experience from a body count. If there's 10 security guards around the thing you have to steal, you get the EXACT SAME rewards whether you sneak past them and steal it as you would if you slaughtered them all in one-on-one combat. That's where the big difference comes in, and it's something I feel I have to hammer into the heads of some of my newer players when they play Shadowrun for the first time. Hell, last campaign I played in, I got into combat exactly one time. Over three sessions that were about 4-6 hours long each. [/QUOTE]
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What sorts of adventures do you have in Shadowrun?
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