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What sorts of things are you working on? (3PP or personal use homebrew)?
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<blockquote data-quote="Quickleaf" data-source="post: 7096571" data-attributes="member: 20323"><p>Currently working on 5e Al-Qadim conversion with a group of folks, for free release on DM's Guild. Currently playtesting. Taking most of my gaming time.</p><p></p><p>Also have a big adventure for 5th-10th level called <em>Shadow of the Faceless God</em>, bridging Faerun, Kara-Tur, and Zakhara – based in the heretofore barely explored Utter East pitting the PCs in a race against the yakfolk to discover their "Faceless God" reincarnated in mortal form. Very pulpy, exotic overland travel, horror/conspiracy-based adventure. Will be for sale on DM's Guild. I <em>really</em> enjoy writing adventures most. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And continuing to tinker on my Warrior class (fighter re-design) on ENWorld when I have a chance.</p><p></p><p></p><p></p><p>Cool, I didn't realize the Alchemist was the first new class to appear in DRAGON. Two quick comments on your design...</p><p></p><p>(1) The DMG magic items section has a small chart describing the "rough level magic items (common/uncommon/rare/very rare/legendary) should be available to PCs." I would use that to determine what kind of potions the Alchemist can make at a given level.</p><p></p><p>(2) The 3rd level Identify Potions kind of sucks because according to the DMG a character can just taste test a potion to identify it. I've seen very few 5e campaigns where poisons/cursed potions are so common as to make Identify Potions worthwhile... Now this would be useful if playing an AD&D campaign where poisons/cursed potions were like 1/3rd of the potion list.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7096571, member: 20323"] Currently working on 5e Al-Qadim conversion with a group of folks, for free release on DM's Guild. Currently playtesting. Taking most of my gaming time. Also have a big adventure for 5th-10th level called [I]Shadow of the Faceless God[/I], bridging Faerun, Kara-Tur, and Zakhara – based in the heretofore barely explored Utter East pitting the PCs in a race against the yakfolk to discover their "Faceless God" reincarnated in mortal form. Very pulpy, exotic overland travel, horror/conspiracy-based adventure. Will be for sale on DM's Guild. I [I]really[/I] enjoy writing adventures most. :) And continuing to tinker on my Warrior class (fighter re-design) on ENWorld when I have a chance. Cool, I didn't realize the Alchemist was the first new class to appear in DRAGON. Two quick comments on your design... (1) The DMG magic items section has a small chart describing the "rough level magic items (common/uncommon/rare/very rare/legendary) should be available to PCs." I would use that to determine what kind of potions the Alchemist can make at a given level. (2) The 3rd level Identify Potions kind of sucks because according to the DMG a character can just taste test a potion to identify it. I've seen very few 5e campaigns where poisons/cursed potions are so common as to make Identify Potions worthwhile... Now this would be useful if playing an AD&D campaign where poisons/cursed potions were like 1/3rd of the potion list. [/QUOTE]
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What sorts of things are you working on? (3PP or personal use homebrew)?
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