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What sorts of things are you working on? (3PP or personal use homebrew)?
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<blockquote data-quote="cbwjm" data-source="post: 7103390" data-attributes="member: 6788732"><p>Something I've just started working on are manoeuvres which require a number of attacks to use. So far I have the following scale for them.</p><p></p><p>1 attack: inflicts some kind of condition on a hit. This is where shove and disarm sit.</p><p>2 attacks: deals normal damage and inflicts a condition.</p><p>3 attacks: able to affect multiple targets. I'm putting whirlwind attack from the ranger here. This will let a fighter who learns the manoeuvre to use whirlwind do attack at level 11.</p><p></p><p>Currently manoeuvres are open to anyone. Those that require 1 attack can be used as normal by anyone. Those that require 2 or more attacks are considered advanced and are only open to those with extra attack. You may learn a number of advanced manoeuvres equal to one + your Intelligence modifier (minimum 1). You can learn manoeuvres during your down time and you gain an advanced manoeuvre each time you gain extra attack. I will look ha email a feat thateats you learn two advanced manoeuvres that don't count the against your limit.</p><p></p><p>To complement these there will also be arcane manoeuvres which require spending a spell slot in addition to attacks. I might also create some divine smite style manoeuvres.</p><p></p><p>It's pretty bare bones at the moment since I've only just started working group on it but when fleshed out a little more I'll introduce them to my players and see what they think of them.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7103390, member: 6788732"] Something I've just started working on are manoeuvres which require a number of attacks to use. So far I have the following scale for them. 1 attack: inflicts some kind of condition on a hit. This is where shove and disarm sit. 2 attacks: deals normal damage and inflicts a condition. 3 attacks: able to affect multiple targets. I'm putting whirlwind attack from the ranger here. This will let a fighter who learns the manoeuvre to use whirlwind do attack at level 11. Currently manoeuvres are open to anyone. Those that require 1 attack can be used as normal by anyone. Those that require 2 or more attacks are considered advanced and are only open to those with extra attack. You may learn a number of advanced manoeuvres equal to one + your Intelligence modifier (minimum 1). You can learn manoeuvres during your down time and you gain an advanced manoeuvre each time you gain extra attack. I will look ha email a feat thateats you learn two advanced manoeuvres that don't count the against your limit. To complement these there will also be arcane manoeuvres which require spending a spell slot in addition to attacks. I might also create some divine smite style manoeuvres. It's pretty bare bones at the moment since I've only just started working group on it but when fleshed out a little more I'll introduce them to my players and see what they think of them. [/QUOTE]
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What sorts of things are you working on? (3PP or personal use homebrew)?
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