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*Dungeons & Dragons
What spell have you never seen cast?
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<blockquote data-quote="Mistwell" data-source="post: 7643521" data-attributes="member: 2525"><p>Yeah we have a pretty good way of failing saving throws (a combination of additional spells) and our DM just said not to worry about it that his ruling was we can always choose to fail a saving throw. As for location, I suspect he'd just send us back where we came from...or all together to a new location. I don't think he'd just scatter us, as then he'd have a nightmare on his hands <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Though I can see it being a case of the wizard then teleporting back to our home base, resting 8 hours to get all his spell slots back, getting the services of a divination expert, and then teleporting to each member and teleporting them back. Would likely take a few days, which could be dangerous for those stranded.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7643521, member: 2525"] Yeah we have a pretty good way of failing saving throws (a combination of additional spells) and our DM just said not to worry about it that his ruling was we can always choose to fail a saving throw. As for location, I suspect he'd just send us back where we came from...or all together to a new location. I don't think he'd just scatter us, as then he'd have a nightmare on his hands :) Though I can see it being a case of the wizard then teleporting back to our home base, resting 8 hours to get all his spell slots back, getting the services of a divination expert, and then teleporting to each member and teleporting them back. Would likely take a few days, which could be dangerous for those stranded. [/QUOTE]
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*Dungeons & Dragons
What spell have you never seen cast?
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