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General Tabletop Discussion
*Dungeons & Dragons
What Spell Sage Advice (& Descriptions) are you afraid won't be "fixed"?
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<blockquote data-quote="Staffan" data-source="post: 9392619" data-attributes="member: 907"><p>The 3e rules for this were pretty good in theory, if a bit cumbersome. If you rolled a 1 on a save vs damage (might specifically have been Reflex save), one of your items got exposed. You'd then go down a list of like 10 possible items ranked according to potential exposure, and one of the first four of those which you actually possessed would take damage. It would only rarely actually destroy the item, because most energy damage was halved against objects and you then applied Hardness (which was usually in the 5-10 range for non-magical things) before the object was actually damaged. The item would also get its own save (which was usually the same as its wielder/wearer).</p><p></p><p>I say "In theory", because while this procedure offered the chance of items being damaged, the chance of doing so was pretty small. For example, let's say you get hit by an 8d6 <em>fireball</em> and roll a 1. That's an average of 28 damage, ouch. You're wielding a shield, wearing armor, but don't have any magic headgear, but do wield a one-handed blade and of course you have a <em>cloak of resistance</em>. So your shield, armor, weapon, and cloak each have a chance of taking damage, and the die falls on your <em>+1 longsword</em>. The sword now gets to roll its own save using either your value or its own (+2 plus half its caster level, so that would likely be a total of +3 or +4). If the sword succeeds, it has 14 damage incoming which gets halved because it's energy damage vs object, bringing it to 7. That's less than its Hardness of 12 (10 for metal +2 for being a +1 weapon), so nothing happens. If it fails, it takes 28 damage, which gets halved to 14. Subtract 12, and the sword actually takes 2 points of damage out of its 15 hp (base 5 for being a one-handed blade +10 for the +1). So that's a lot of rules and rolling for a fairly low chance of something actually happening.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9392619, member: 907"] The 3e rules for this were pretty good in theory, if a bit cumbersome. If you rolled a 1 on a save vs damage (might specifically have been Reflex save), one of your items got exposed. You'd then go down a list of like 10 possible items ranked according to potential exposure, and one of the first four of those which you actually possessed would take damage. It would only rarely actually destroy the item, because most energy damage was halved against objects and you then applied Hardness (which was usually in the 5-10 range for non-magical things) before the object was actually damaged. The item would also get its own save (which was usually the same as its wielder/wearer). I say "In theory", because while this procedure offered the chance of items being damaged, the chance of doing so was pretty small. For example, let's say you get hit by an 8d6 [I]fireball[/I] and roll a 1. That's an average of 28 damage, ouch. You're wielding a shield, wearing armor, but don't have any magic headgear, but do wield a one-handed blade and of course you have a [I]cloak of resistance[/I]. So your shield, armor, weapon, and cloak each have a chance of taking damage, and the die falls on your [I]+1 longsword[/I]. The sword now gets to roll its own save using either your value or its own (+2 plus half its caster level, so that would likely be a total of +3 or +4). If the sword succeeds, it has 14 damage incoming which gets halved because it's energy damage vs object, bringing it to 7. That's less than its Hardness of 12 (10 for metal +2 for being a +1 weapon), so nothing happens. If it fails, it takes 28 damage, which gets halved to 14. Subtract 12, and the sword actually takes 2 points of damage out of its 15 hp (base 5 for being a one-handed blade +10 for the +1). So that's a lot of rules and rolling for a fairly low chance of something actually happening. [/QUOTE]
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What Spell Sage Advice (& Descriptions) are you afraid won't be "fixed"?
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