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*TTRPGs General
What Spells Are Known in Your Setting?
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<blockquote data-quote="Vascant" data-source="post: 5834218" data-attributes="member: 13927"><p>All Epic spells are either exceedingly rare or unique so I don't put them on this list, they will never be accidentally found.</p><p></p><p>So with the normal list of spells I have done things like, all named spells are either rare, very rare or unique. (When a spell is unique it is only in the original creators spellbook). Limited wish is rare and Wish is exceedingly rare (8 locations that it is exists in my game world). I have managed players from bouncing all over the place by limiting the availability of the Teleport spell. </p><p></p><p>Basically I have used this system to control how powerful players can really become, no one has a set of spellbooks with all the spells. This is also how I limit players from making anything then want or can imagine.</p><p></p><p>I don't have any spells I consider "Lost", though I do have some spells that I list as "not found". An example of this would be Simulacrum, the side effect of doing this has one of my players everytime he catches a rumor or something of a person dying and turning to snow and ice suddenly he is trying to get the rest of the group to head in that direction because he wants this spell for his tower. The other side effect of this is he is considering trying to create the spell himself and has started the daunting task of building a library on the needed topics to even begin such research.</p><p></p><p>That all being said, from what I have read on different threads I am lucky to have such a great group of players who enjoy a more challenging campaign. I also owe a lot to my first DM who showed me at a very early age there was more to this game then killing and looting.</p></blockquote><p></p>
[QUOTE="Vascant, post: 5834218, member: 13927"] All Epic spells are either exceedingly rare or unique so I don't put them on this list, they will never be accidentally found. So with the normal list of spells I have done things like, all named spells are either rare, very rare or unique. (When a spell is unique it is only in the original creators spellbook). Limited wish is rare and Wish is exceedingly rare (8 locations that it is exists in my game world). I have managed players from bouncing all over the place by limiting the availability of the Teleport spell. Basically I have used this system to control how powerful players can really become, no one has a set of spellbooks with all the spells. This is also how I limit players from making anything then want or can imagine. I don't have any spells I consider "Lost", though I do have some spells that I list as "not found". An example of this would be Simulacrum, the side effect of doing this has one of my players everytime he catches a rumor or something of a person dying and turning to snow and ice suddenly he is trying to get the rest of the group to head in that direction because he wants this spell for his tower. The other side effect of this is he is considering trying to create the spell himself and has started the daunting task of building a library on the needed topics to even begin such research. That all being said, from what I have read on different threads I am lucky to have such a great group of players who enjoy a more challenging campaign. I also owe a lot to my first DM who showed me at a very early age there was more to this game then killing and looting. [/QUOTE]
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