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General Tabletop Discussion
*Dungeons & Dragons
What spells are not Scalable and should be?
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<blockquote data-quote="Falling Icicle" data-source="post: 6188736" data-attributes="member: 17077"><p>Here are some other spells I think should scale with higher level slots:</p><p></p><p>Chain Lightning: could add additional secondary targets or more damage.</p><p></p><p>Find Familiar: could give you more familiar options with higher level slots, much like the old improved familiar feat. Things like imps and pseudo-dragons.</p><p></p><p>Fly, Haste, Freedom of Movement, Polymorph: I'd like to be able to cast these on more people at a time with higher slots, much like the air walk spell.</p><p></p><p>Gust of Wind: could let you create faster wind speeds with higher level slots.</p><p></p><p>Slow: could let you affect additional targets.</p><p></p><p>Summon Monster: I know it's not in the game yet, but this is one spell that would work well with slot-scaling, rather than having 9 different versions of the same spell.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6188736, member: 17077"] Here are some other spells I think should scale with higher level slots: Chain Lightning: could add additional secondary targets or more damage. Find Familiar: could give you more familiar options with higher level slots, much like the old improved familiar feat. Things like imps and pseudo-dragons. Fly, Haste, Freedom of Movement, Polymorph: I'd like to be able to cast these on more people at a time with higher slots, much like the air walk spell. Gust of Wind: could let you create faster wind speeds with higher level slots. Slow: could let you affect additional targets. Summon Monster: I know it's not in the game yet, but this is one spell that would work well with slot-scaling, rather than having 9 different versions of the same spell. [/QUOTE]
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What spells are not Scalable and should be?
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