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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What spells count as a Haven
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<blockquote data-quote="steels12" data-source="post: 9258401" data-attributes="member: 7034129"><p>At this point I think the argument breaks down into semantics that aren't really meaningful, in a broad discussion at least. This would moreso, in my opinion, come down to the broad DnD rule of "specific trumps general", in that if your DM is specific about this kind of stuff, go with their interpretation. I could see an absolute slog of a brutalist campaign that's all about attrition focusing entirely on "No, at any point even a stray wolf could knock off hitpoints, and that adds up", but I could equally see a "fun over realism" DM just saying that all travel is just fast travel and these rules don't count.</p><p></p><p>In fact, if I took a harder stance, and I will, the term "little risk of attack" is already something that should be contextually understood by the players of the campaign. What counts as "little risk of attack"? You tell me, how brutal is your DM? Are you frequently carrying a 6-foot catchpole in dungeons scanning every tile for traps? Or are most of your bossfights resolved with "yeah that sounds cool enough". The players will understand what danger looks and feels like. It's similar to what Distracted DM had said: any inn is, in theory, at threat of being burned down by a dragon at any time, but would your DM actually do that such to the degree it becomes real in the minds of your collective characters?</p></blockquote><p></p>
[QUOTE="steels12, post: 9258401, member: 7034129"] At this point I think the argument breaks down into semantics that aren't really meaningful, in a broad discussion at least. This would moreso, in my opinion, come down to the broad DnD rule of "specific trumps general", in that if your DM is specific about this kind of stuff, go with their interpretation. I could see an absolute slog of a brutalist campaign that's all about attrition focusing entirely on "No, at any point even a stray wolf could knock off hitpoints, and that adds up", but I could equally see a "fun over realism" DM just saying that all travel is just fast travel and these rules don't count. In fact, if I took a harder stance, and I will, the term "little risk of attack" is already something that should be contextually understood by the players of the campaign. What counts as "little risk of attack"? You tell me, how brutal is your DM? Are you frequently carrying a 6-foot catchpole in dungeons scanning every tile for traps? Or are most of your bossfights resolved with "yeah that sounds cool enough". The players will understand what danger looks and feels like. It's similar to what Distracted DM had said: any inn is, in theory, at threat of being burned down by a dragon at any time, but would your DM actually do that such to the degree it becomes real in the minds of your collective characters? [/QUOTE]
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What spells count as a Haven
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