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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What spells count as a Haven
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<blockquote data-quote="kigmatzomat" data-source="post: 9258497" data-attributes="member: 9254"><p>Oddly, this past weekend my group was discussing a GM several of us had back in the 90s where I would say their games never had a haven. Ever. The only way you slept well was if you were new to his campaigns. </p><p></p><p>One other player described his campaigns, regardless of game system, as "It wasn't that you couldn't have <em>nice</em> things, it was that you couldn't have <em>things</em>. Spend all your loot on a house and it <strong>will</strong> be burned down in 3 days. Don't bother sleeping in a van down by the river, it <strong>will</strong> be stolen or set on fire by bored kids in less than a week." </p><p></p><p>It was a constant toil to keep from sleeping in a muddy ditch at the edge of town. Great player, should have only run Call of Cthulu or Paranoia.</p><p></p><p>And while it is game breaking, I can't help but love the idea that if a person believes some place is a haven, they get to rest, because then you get encounters where pixie magic let's you get a great rest in a mansion but wake up in a collapsed hut. Or a con artist tell traveller's they know special camp grounds that have old wards on them, so those people are having a great trip until something pulls back the curtain, possibly when their "guide" vanishes with most of their supplies.</p><p></p><p>I think of that one scene in so many movies where the struggling group arrive somewhere with the barest possibility of safety, the neophytes say "ahh, finally we're safe!" while the two wiser characters share a look before saying "Find a place to bunk down, get some rest, we leave in the morning."</p><p></p><p>Modeling "lost innocence" in a system is not easy.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9258497, member: 9254"] Oddly, this past weekend my group was discussing a GM several of us had back in the 90s where I would say their games never had a haven. Ever. The only way you slept well was if you were new to his campaigns. One other player described his campaigns, regardless of game system, as "It wasn't that you couldn't have [I]nice[/I] things, it was that you couldn't have [I]things[/I]. Spend all your loot on a house and it [B]will[/B] be burned down in 3 days. Don't bother sleeping in a van down by the river, it [B]will[/B] be stolen or set on fire by bored kids in less than a week." It was a constant toil to keep from sleeping in a muddy ditch at the edge of town. Great player, should have only run Call of Cthulu or Paranoia. And while it is game breaking, I can't help but love the idea that if a person believes some place is a haven, they get to rest, because then you get encounters where pixie magic let's you get a great rest in a mansion but wake up in a collapsed hut. Or a con artist tell traveller's they know special camp grounds that have old wards on them, so those people are having a great trip until something pulls back the curtain, possibly when their "guide" vanishes with most of their supplies. I think of that one scene in so many movies where the struggling group arrive somewhere with the barest possibility of safety, the neophytes say "ahh, finally we're safe!" while the two wiser characters share a look before saying "Find a place to bunk down, get some rest, we leave in the morning." Modeling "lost innocence" in a system is not easy. [/QUOTE]
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