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General Tabletop Discussion
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What spells do you consider to be "breakers"???
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<blockquote data-quote="Mr.E_Danger" data-source="post: 6158743" data-attributes="member: 6687532"><p>As someone who uses scry and dimensional door, and shortly teleportation, just being aware of how they work makes them seem much less breaking. Take Scry for example, there's a will save to be able to scry on people. THat will save is affected by all sorts of things, from how familiar you are with the person to if you have a part of their body (hair, blood, ect...). if you're scrying on a commoner, then more than likely you can succeed. However, any PC or NPC with any decent wisdom or intelligence score will be much tougher. A prepared and smart wizard will not only have a great Will save, but will also take precautions against this being used against him/her. If the spell succeeds, what does the player get? he gets to see 10 foot radius from the person scryed upon. How useful is that? well, i enjoy using scry and i have found it useful, but you can't always tell where a person is or what he's doing just by that 10 foot radius. seeing 10 feet in all directions in the middle of a dungeon or in the middle of a wheat field only reveals that they are in the middle of a wheat field/dungeon. Not all that crazy or game breaking.</p><p></p><p>It is also important to remember that any spell your PCs can use, so can you. Is your party using teleport, scry, and other "breaking" spells to cause trouble? turn the tables on them, use those same spells, and they can see how much fun it is to deal with it.</p></blockquote><p></p>
[QUOTE="Mr.E_Danger, post: 6158743, member: 6687532"] As someone who uses scry and dimensional door, and shortly teleportation, just being aware of how they work makes them seem much less breaking. Take Scry for example, there's a will save to be able to scry on people. THat will save is affected by all sorts of things, from how familiar you are with the person to if you have a part of their body (hair, blood, ect...). if you're scrying on a commoner, then more than likely you can succeed. However, any PC or NPC with any decent wisdom or intelligence score will be much tougher. A prepared and smart wizard will not only have a great Will save, but will also take precautions against this being used against him/her. If the spell succeeds, what does the player get? he gets to see 10 foot radius from the person scryed upon. How useful is that? well, i enjoy using scry and i have found it useful, but you can't always tell where a person is or what he's doing just by that 10 foot radius. seeing 10 feet in all directions in the middle of a dungeon or in the middle of a wheat field only reveals that they are in the middle of a wheat field/dungeon. Not all that crazy or game breaking. It is also important to remember that any spell your PCs can use, so can you. Is your party using teleport, scry, and other "breaking" spells to cause trouble? turn the tables on them, use those same spells, and they can see how much fun it is to deal with it. [/QUOTE]
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What spells do you consider to be "breakers"???
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