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What spells do you get tired of seeing wizard players take? Cliche's, etc.
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<blockquote data-quote="Dykstrav" data-source="post: 3219532" data-attributes="member: 40522"><p>I don't get bored of seeing players choose particular spells for their utility any more than I get tired of seeing fighters use swords or axes. Spells are their weapons and their tools. I wouldn't expect to see a carpenter, for example, refuse to use a hammer or a saw just because every other carpenter uses them. If you think you're going to be fighting skeletons or a lich, you bring along blunt weapons, right? Sometimes a <em>fireball</em> or a <em>fly</em> spell is the right tool for the job. It's one of the things that sucks about D&D, but if you're a spellcaster, your spells are going to gravitate towards certain choices.</p><p></p><p>I try to vary my spellcasters in their design more than their spell selection. Specialist diviners are fun, since you only have to give up one school and there are alot of great divinations out there. When I make a combat-focused wizard, I actually go for conjurers in an attempt to break the <em>fireball</em> machine stereotype. Conjurers can be just as bad-assed with <em>acid arrow</em>, <em>sleet storm</em>, and summoned critters. Again, it kinda sucks for the purposes of diversifying spellcasters, but a <em>staff of fire</em> is one of the best buys for the cash. That's what I usually do, I get a <em>staff of fire</em> for slogging through dungeons and use other neat spells to fill out my lists.</p><p></p><p>I do think alot of people freak out when they get 3rd level spells. I rarely see anyone adventure without <em>dispel magic</em> memorized, although it usually doesn't come up that often. I don't see why you can't just buy a scroll or two and memorize another spell.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3219532, member: 40522"] I don't get bored of seeing players choose particular spells for their utility any more than I get tired of seeing fighters use swords or axes. Spells are their weapons and their tools. I wouldn't expect to see a carpenter, for example, refuse to use a hammer or a saw just because every other carpenter uses them. If you think you're going to be fighting skeletons or a lich, you bring along blunt weapons, right? Sometimes a [I]fireball[/I] or a [I]fly[/I] spell is the right tool for the job. It's one of the things that sucks about D&D, but if you're a spellcaster, your spells are going to gravitate towards certain choices. I try to vary my spellcasters in their design more than their spell selection. Specialist diviners are fun, since you only have to give up one school and there are alot of great divinations out there. When I make a combat-focused wizard, I actually go for conjurers in an attempt to break the [I]fireball[/I] machine stereotype. Conjurers can be just as bad-assed with [I]acid arrow[/I], [I]sleet storm[/I], and summoned critters. Again, it kinda sucks for the purposes of diversifying spellcasters, but a [I]staff of fire[/I] is one of the best buys for the cash. That's what I usually do, I get a [I]staff of fire[/I] for slogging through dungeons and use other neat spells to fill out my lists. I do think alot of people freak out when they get 3rd level spells. I rarely see anyone adventure without [I]dispel magic[/I] memorized, although it usually doesn't come up that often. I don't see why you can't just buy a scroll or two and memorize another spell. [/QUOTE]
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What spells do you get tired of seeing wizard players take? Cliche's, etc.
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