Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What spells do you get tired of seeing wizard players take? Cliche's, etc.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nonlethal Force" data-source="post: 3219825" data-attributes="member: 35788"><p>Honestly, I think the main problem is how DMs construct their games. If your game is bent on destroying creatures to get XP ... well ... you better expect people to choose spells that are the most effective at destroying creatures. That's totally fair.</p><p></p><p>In my games, about 5% of game time is spent in combat. Yep, we got tired of combat. People still play fighters and clerics and wizards and barbarians. But we're not focused on combat that much. If you are in a game that you don't expect to get into many combats ... why take fireball? Why take MM?</p><p></p><p>I'm not criticizing anyone who does, of course. I love MM. It and the aforementioned Invisibility are the two standards of magic across all spectra. Talk about fantasy and you'd throw in Fireball, too.</p><p></p><p>DMs that are tired of seeing Fireball, be creative and make players grow into realizing that they can play in situations that don't mandate fireball or MM! It really is that simple. Your players will play according to the standard you set for them. If you want the players to change, start with yourself as the DM.</p><p></p><p>You don't expect a surgeon to operate with a scalpel anymore (and especially not a hacksaw!). You expect lasers (and often robotic guided lasers at that for really serious surgery!) A surgeon is going to choose the best tool for the job they're asked to do. Players are going to be the same. If they have to fight for their lives, they're going to pick spells that give them the best chance at that. If you want players to pick more "interesting" spells, give them a game that is more "interesting."</p><p></p><p>I don't have a problem with a group that loves combat ... and I expect to see greatswords, wands of CLW, and spell lists containing MM, Fireball, and Invisibility. I also don't have a problem with gaming groups that want to move beyond that. There's nothing wrong with either scenario!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3219825, member: 35788"] Honestly, I think the main problem is how DMs construct their games. If your game is bent on destroying creatures to get XP ... well ... you better expect people to choose spells that are the most effective at destroying creatures. That's totally fair. In my games, about 5% of game time is spent in combat. Yep, we got tired of combat. People still play fighters and clerics and wizards and barbarians. But we're not focused on combat that much. If you are in a game that you don't expect to get into many combats ... why take fireball? Why take MM? I'm not criticizing anyone who does, of course. I love MM. It and the aforementioned Invisibility are the two standards of magic across all spectra. Talk about fantasy and you'd throw in Fireball, too. DMs that are tired of seeing Fireball, be creative and make players grow into realizing that they can play in situations that don't mandate fireball or MM! It really is that simple. Your players will play according to the standard you set for them. If you want the players to change, start with yourself as the DM. You don't expect a surgeon to operate with a scalpel anymore (and especially not a hacksaw!). You expect lasers (and often robotic guided lasers at that for really serious surgery!) A surgeon is going to choose the best tool for the job they're asked to do. Players are going to be the same. If they have to fight for their lives, they're going to pick spells that give them the best chance at that. If you want players to pick more "interesting" spells, give them a game that is more "interesting." I don't have a problem with a group that loves combat ... and I expect to see greatswords, wands of CLW, and spell lists containing MM, Fireball, and Invisibility. I also don't have a problem with gaming groups that want to move beyond that. There's nothing wrong with either scenario! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What spells do you get tired of seeing wizard players take? Cliche's, etc.
Top