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What spells do you get tired of seeing wizard players take? Cliche's, etc.
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<blockquote data-quote="IceFractal" data-source="post: 3219998" data-attributes="member: 27704"><p>See, the fun part about Magic Missile is what it does and how versatile that is for adding your own flavor. For instance, a while ago, I was thinking about how to design a spell - the caster forms their opponent's figure out of shadow and cuts through it with an athame, then the wounds appear on that opponent's body. I was trying to figure out school and level and what-not, and then it hit me - Magic Missile does exactly that. It damages an opponent unless they can inherently block the magic (SR). </p><p></p><p>As far as Fireball, it's just fun. Blowing things up is what I call a good time. That said, it's not what I'd call an "automatic" spell, except for Evokers. There's quite a few alternatives to it which are equally effective.</p><p></p><p>The thing is that even if you avoid the "cliche" spells, Wizards have an effectively limited selection, due to cost constraints and limited slots to fill. Those "oddball" spells you picked will become commonplace once you start preparing them on a daily basis.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3219998, member: 27704"] See, the fun part about Magic Missile is what it does and how versatile that is for adding your own flavor. For instance, a while ago, I was thinking about how to design a spell - the caster forms their opponent's figure out of shadow and cuts through it with an athame, then the wounds appear on that opponent's body. I was trying to figure out school and level and what-not, and then it hit me - Magic Missile does exactly that. It damages an opponent unless they can inherently block the magic (SR). As far as Fireball, it's just fun. Blowing things up is what I call a good time. That said, it's not what I'd call an "automatic" spell, except for Evokers. There's quite a few alternatives to it which are equally effective. The thing is that even if you avoid the "cliche" spells, Wizards have an effectively limited selection, due to cost constraints and limited slots to fill. Those "oddball" spells you picked will become commonplace once you start preparing them on a daily basis. [/QUOTE]
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What spells do you get tired of seeing wizard players take? Cliche's, etc.
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