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What spells does your Wizard have prepared right now?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8418553" data-attributes="member: 6704184"><p>Hmmm, we are just coming out of a mostly social challenge speaking at the Althing, which is a yearly gathering of all the folk of The North in the land of Kiltaith, where the leaders of every community speak and break bread, make deals, settle disputes, and make any necessary changes to the laws. We were speaking there in order to convince the Althing to agree to make a War Council to deal with the necromantic cult that is trying to break the seals which keep the demons from returning to our world en masse. Basically we were asking them to give us resources, coordinate training and supply of fighters with the tools and knowledge to survive encounters with fiends and undead, rebuild the old watchtowers, and train teams to hold a small target agains large forces for an extended peroid so that we can clear Seals that are threatened and then station some competent guardians there after we leave to find the next one. </p><p></p><p>So, I'm definitely not kitted out for adventuring. </p><p></p><p>(rogue/wizard with some homebrew)</p><p></p><p><strong>Level 1</strong></p><p></p><ul> <li data-xf-list-type="ul"><em>Feather Fall</em> (mostly so we could test out the flying armor I've been working on since day one, and finally am making at level 10</li> <li data-xf-list-type="ul"><em>Healing Elixor</em> (from UA)</li> <li data-xf-list-type="ul"><em>Longstrider</em></li> <li data-xf-list-type="ul"><em>Protection from Evil and Good</em> (we fight a lot of undead and fiends, so it's a solid choice when not kitted out for adventuring)</li> <li data-xf-list-type="ul"><em>Unseen Servant</em> (sometimes ya need several of them in short order)</li> </ul><p>I used to keep Mage Armor on the list, but my new armor is +1 Owl-Feather Armor, so no real need for mage armor</p><p><strong>Level 2</strong></p><ul> <li data-xf-list-type="ul"><em>Pyrotechnics</em></li> <li data-xf-list-type="ul"><em>Web</em></li> </ul><p><strong>Level 3</strong></p><ul> <li data-xf-list-type="ul"><em>Galder's Tower</em></li> <li data-xf-list-type="ul"><em>Haste</em></li> </ul><p>he's been throwing up two towers every day, and providing hot meals and bathes to the other folk camping at the Thing, which is a couple weeks long trademeet in summer. People appreciate the bathes a lot. Haste and Longstrider +Bladesong let me zip back and forth across the entire Thing valley very quickly, doing the work that needed doing to set up my Goliath Ranger/Shephard Druid Folk Hero friend, Thumi "Stormstalker" Genatavi, Voice of The Mountain, to make her speech on the final day of the AlThing to a very receptive crowd. </p><p></p><p>When we go hunting necromancers like it's Inglorious Basterds, it's more like: </p><p></p><p><strong>Level 1</strong></p><p></p><ul> <li data-xf-list-type="ul"><em>Absorb Elements </em>(my sword also casts this, but it uses up charges that I could be saving for counterspell)</li> <li data-xf-list-type="ul"><em>Healing Elixor </em>(mostly making heals with unused slots at the end of the day)</li> <li data-xf-list-type="ul"><em>Longstrider</em>, especially now that my armor lets me leap my full speed into the air a few times a day</li> <li data-xf-list-type="ul"><em>Magic Missile</em></li> <li data-xf-list-type="ul"><em>Protection from Evil and Good</em></li> </ul><p><strong>Level 2</strong></p><ul> <li data-xf-list-type="ul"><em>Spell-Bane Strike (homebrew, reaction attack with a little movement when a spell is cast within15ft of me, with a little extra damage)</em></li> <li data-xf-list-type="ul"><em>MIrror Image</em></li> <li data-xf-list-type="ul"><em>Web</em></li> </ul><p><strong>Level 3</strong></p><ul> <li data-xf-list-type="ul"><em>Flame Arrow or Galder's Tower (depends on how much wilderness is gonna be involved)</em></li> <li data-xf-list-type="ul"><em>Haste (my DM allows the rogue "ready action" usage that gets a guaranteed reaction attack every round when haste is up, which greatly increases rogue DPR, and the haste AC boost helps make up for not having reaction free for defensive use) </em></li> </ul><p>For a while I had Shadowblade up a lot, but now that I have 3 level 3 slots, and finally learned haste, an extra Sneak Attack strike most rounds +movement +AC is just more valuable.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8418553, member: 6704184"] Hmmm, we are just coming out of a mostly social challenge speaking at the Althing, which is a yearly gathering of all the folk of The North in the land of Kiltaith, where the leaders of every community speak and break bread, make deals, settle disputes, and make any necessary changes to the laws. We were speaking there in order to convince the Althing to agree to make a War Council to deal with the necromantic cult that is trying to break the seals which keep the demons from returning to our world en masse. Basically we were asking them to give us resources, coordinate training and supply of fighters with the tools and knowledge to survive encounters with fiends and undead, rebuild the old watchtowers, and train teams to hold a small target agains large forces for an extended peroid so that we can clear Seals that are threatened and then station some competent guardians there after we leave to find the next one. So, I'm definitely not kitted out for adventuring. (rogue/wizard with some homebrew) [B]Level 1[/B] [LIST] [*][I]Feather Fall[/I] (mostly so we could test out the flying armor I've been working on since day one, and finally am making at level 10 [*][I]Healing Elixor[/I] (from UA) [*][I]Longstrider[/I] [*][I]Protection from Evil and Good[/I] (we fight a lot of undead and fiends, so it's a solid choice when not kitted out for adventuring) [*][I]Unseen Servant[/I] (sometimes ya need several of them in short order) [/LIST] I used to keep Mage Armor on the list, but my new armor is +1 Owl-Feather Armor, so no real need for mage armor [B]Level 2[/B] [LIST] [*][I]Pyrotechnics[/I] [*][I]Web[/I] [/LIST] [B]Level 3[/B] [LIST] [*][I]Galder's Tower[/I] [*][I]Haste[/I] [/LIST] he's been throwing up two towers every day, and providing hot meals and bathes to the other folk camping at the Thing, which is a couple weeks long trademeet in summer. People appreciate the bathes a lot. Haste and Longstrider +Bladesong let me zip back and forth across the entire Thing valley very quickly, doing the work that needed doing to set up my Goliath Ranger/Shephard Druid Folk Hero friend, Thumi "Stormstalker" Genatavi, Voice of The Mountain, to make her speech on the final day of the AlThing to a very receptive crowd. When we go hunting necromancers like it's Inglorious Basterds, it's more like: [B]Level 1[/B] [LIST] [*][I]Absorb Elements [/I](my sword also casts this, but it uses up charges that I could be saving for counterspell) [*][I]Healing Elixor [/I](mostly making heals with unused slots at the end of the day) [*][I]Longstrider[/I], especially now that my armor lets me leap my full speed into the air a few times a day [*][I]Magic Missile[/I] [*][I]Protection from Evil and Good[/I] [/LIST] [B]Level 2[/B] [LIST] [*][I]Spell-Bane Strike (homebrew, reaction attack with a little movement when a spell is cast within15ft of me, with a little extra damage)[/I] [*][I]MIrror Image[/I] [*][I]Web[/I] [/LIST] [B]Level 3[/B] [LIST] [*][I]Flame Arrow or Galder's Tower (depends on how much wilderness is gonna be involved)[/I] [*][I]Haste (my DM allows the rogue "ready action" usage that gets a guaranteed reaction attack every round when haste is up, which greatly increases rogue DPR, and the haste AC boost helps make up for not having reaction free for defensive use) [/I] [/LIST] For a while I had Shadowblade up a lot, but now that I have 3 level 3 slots, and finally learned haste, an extra Sneak Attack strike most rounds +movement +AC is just more valuable. [I][/I] [/QUOTE]
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