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What Spells does your wizard memorize?
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<blockquote data-quote="Caliban" data-source="post: 114580" data-attributes="member: 284"><p>Salden Mel'Argus (Sun Elf Evoker, level 8)</p><p></p><p>I mainly prepare combat spells that require a saving throw, or spells that I expect to use everyday. Utility spells and spells without a saving throw I try to have on scrolls. I try to plan for two combats before I can rest again. (He plays in a somewhat combat intensive campaign.)</p><p></p><p>0: light, prestidigitatioin, read magic, detect magic x2</p><p></p><p>1: shield x2, magic missile x4</p><p></p><p>2: flaming sphere, blindness/deafness, glitterdustx2, fox's cunning, endurance</p><p></p><p>3: fireball, haste x2, fly, dispel magic</p><p></p><p>4: 2x explosive cascade, rary's mnemonic enhancer, icestorm</p><p></p><p>Scrolls (in Heward's Handy Haversack): <em>mage armor</em></p><p><em>blacklight</em></p><p><em>endure elements</em></p><p><em>wind wall</em></p><p><em>unseen servant</em></p><p><em>summon swarm</em></p><p><em>true strike</em></p><p><em>obscure object</em></p><p><em>haste x2</em></p><p><em>protection from elements</em></p><p><em>stone skin</em></p><p><em>rary's mnemonic enhance x2</em></p><p><em>dispel magic x3</em></p><p><em>thunderlance</em></p><p><em>shield x2</em></p><p><em>tenser's floating disk</em></p><p><em>alter self</em></p><p><em>tongues</em></p><p><em>evard's black tentacles</em></p><p><em>solid fog</em></p><p><em>minor globe of invulnerability</em></p><p><em>antimagic field</em></p><p><em>phantom steed</em></p><p></p><p>Also: A glove that cast's spectral hand once a day, a wand of levitate.</p></blockquote><p></p>
[QUOTE="Caliban, post: 114580, member: 284"] Salden Mel'Argus (Sun Elf Evoker, level 8) I mainly prepare combat spells that require a saving throw, or spells that I expect to use everyday. Utility spells and spells without a saving throw I try to have on scrolls. I try to plan for two combats before I can rest again. (He plays in a somewhat combat intensive campaign.) 0: light, prestidigitatioin, read magic, detect magic x2 1: shield x2, magic missile x4 2: flaming sphere, blindness/deafness, glitterdustx2, fox's cunning, endurance 3: fireball, haste x2, fly, dispel magic 4: 2x explosive cascade, rary's mnemonic enhancer, icestorm Scrolls (in Heward's Handy Haversack): [i]mage armor blacklight endure elements wind wall unseen servant summon swarm true strike obscure object haste x2 protection from elements stone skin rary's mnemonic enhance x2 dispel magic x3 thunderlance shield x2 tenser's floating disk alter self tongues evard's black tentacles solid fog minor globe of invulnerability antimagic field phantom steed[/i] Also: A glove that cast's spectral hand once a day, a wand of levitate. [/QUOTE]
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