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What Spells give the DM the most headache...
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<blockquote data-quote="Shallown" data-source="post: 1428688" data-attributes="member: 1368"><p>Originally Posted by Shallown</p><p>I think Freedom of Movement is a pain in the hiney spell. It shuts down so much including Grappling which as levels rise so do the numbers of Grapple monsters. I can live with it but sometimes it screws up an encounter. </p><p></p><p>Later </p><p></p><p>Altalazar</p><p></p><p>How does it screw up an encounter? Or are you talking about where you want to force the players to be captured or immobilized no matter how cleverly they might try and get out of it?</p><p></p><p></p><p></p><p>I'm Sorry Altalazar but that sounds, to me, like your accusing me, even if in a sarcastic manner, of railroading or being a overly difficult Dm. </p><p></p><p>Forgive me if I am somehow misunderstanding your messages intent.</p><p></p><p></p><p>What I mean it screws up encounters like a hold spell does against a fighter opponent. It negates his ability to challenge the party. A held Fighter "Big Bad" is not a challenge. Freedom Of movement, of late, has negated my ability to challenge my players. Not to stop their cleverness but instead to spark it. I don't know how much cleverness is needed to use Freedom of movement to avoid a big Grappling based monster. I don't like changing my encounters illogically to Nerf the players abilities but in the end part of our fun is me challenging them not letting them walk through encounters all the time. I am only saying that particular spell makes it difficult at times. I was answering the question asked.</p><p></p><p>Thanks</p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1428688, member: 1368"] Originally Posted by Shallown I think Freedom of Movement is a pain in the hiney spell. It shuts down so much including Grappling which as levels rise so do the numbers of Grapple monsters. I can live with it but sometimes it screws up an encounter. Later Altalazar How does it screw up an encounter? Or are you talking about where you want to force the players to be captured or immobilized no matter how cleverly they might try and get out of it? I'm Sorry Altalazar but that sounds, to me, like your accusing me, even if in a sarcastic manner, of railroading or being a overly difficult Dm. Forgive me if I am somehow misunderstanding your messages intent. What I mean it screws up encounters like a hold spell does against a fighter opponent. It negates his ability to challenge the party. A held Fighter "Big Bad" is not a challenge. Freedom Of movement, of late, has negated my ability to challenge my players. Not to stop their cleverness but instead to spark it. I don't know how much cleverness is needed to use Freedom of movement to avoid a big Grappling based monster. I don't like changing my encounters illogically to Nerf the players abilities but in the end part of our fun is me challenging them not letting them walk through encounters all the time. I am only saying that particular spell makes it difficult at times. I was answering the question asked. Thanks Later [/QUOTE]
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