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What Spells give the DM the most headache...
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<blockquote data-quote="WizarDru" data-source="post: 1429229" data-attributes="member: 151"><p>I undertand what you're saying, but speaking as a guy with a 23rd level party of 6, I can assure that there are lots of ways to deal with the issue without falling into spell-counterspell strategies. </p><p> </p><p>Greybar mentions one issue that probably plagues many...a single BBEG that is level appropriate is not going to be able to stand against a party. Any significantly powerful being at level 9+ or so is going to need an organization of flunkies, powerful allies or something to survive. If he lacks those, he needs to be very, very careful in how he threatens others, if he's to be at all usable for more than a single encounter. </p><p> </p><p>Greybar also suggests, correctly, I think that if you want a BBEG, you'd best make him very powerful, and then figure out why he doesn't smash the PCs when they become a problem. Consider Grazzt from Sepulchrave's story hour, Soder from Piratecat's story hour or Fraz'UrbLuu and Orcus from my story hour. Virtually unassailable beings, early on, but they eventually come into PC target sights later on. Whether this would work in your campaign would depend on factors that only you know about.</p><p> </p><p>Allow me to be shameless for a moment, and recommend the later pages of my story hour, so you can see the principle in action. One common problem for high-level characters? Too many enemies...some of whom may just be waiting for you to kill a common evil foe, and then will come after them. And again, there are often many social, political or economic reasons preventing the PCs from making BST blitzkreigs on anyone who threatens them or gets in their way. You could even structure the adventure to allow or even require BST, but have unexpected consequences for the PCs after the fact.</p><p> </p><p>If you want to discuss that topic more specifically, though, I think we should start a new thread, so as not to derail this one any further. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1429229, member: 151"] I undertand what you're saying, but speaking as a guy with a 23rd level party of 6, I can assure that there are lots of ways to deal with the issue without falling into spell-counterspell strategies. Greybar mentions one issue that probably plagues many...a single BBEG that is level appropriate is not going to be able to stand against a party. Any significantly powerful being at level 9+ or so is going to need an organization of flunkies, powerful allies or something to survive. If he lacks those, he needs to be very, very careful in how he threatens others, if he's to be at all usable for more than a single encounter. Greybar also suggests, correctly, I think that if you want a BBEG, you'd best make him very powerful, and then figure out why he doesn't smash the PCs when they become a problem. Consider Grazzt from Sepulchrave's story hour, Soder from Piratecat's story hour or Fraz'UrbLuu and Orcus from my story hour. Virtually unassailable beings, early on, but they eventually come into PC target sights later on. Whether this would work in your campaign would depend on factors that only you know about. Allow me to be shameless for a moment, and recommend the later pages of my story hour, so you can see the principle in action. One common problem for high-level characters? Too many enemies...some of whom may just be waiting for you to kill a common evil foe, and then will come after them. And again, there are often many social, political or economic reasons preventing the PCs from making BST blitzkreigs on anyone who threatens them or gets in their way. You could even structure the adventure to allow or even require BST, but have unexpected consequences for the PCs after the fact. If you want to discuss that topic more specifically, though, I think we should start a new thread, so as not to derail this one any further. :) [/QUOTE]
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