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What Spells give the DM the most headache...
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<blockquote data-quote="fourthmensch" data-source="post: 1429858" data-attributes="member: 16723"><p>Believe it or not, my problem with these high level spells (most of the usual suspects everyone has been mentioning: divinations, translocations, polymorphs, etc) is not that they, but that the PCs don't use them nearly enough. I've been really proud of them when they tried to scry on an unknown enemy (which repeatedly failed due to high will saves), or use divination to learn the powers of the BBEG, or used arcane eye to anticipate a dungeon's threats. I love it when they use these spells; I plan on them using these spells, and when they are successful, they are justifiably proud of their abilities and creativity. </p><p> </p><p> None of these spells is foolproof, and they are successful less often than one might think. They still have no idea that the new thieves guild in town is run by an old enemy because of her high will save. Most divinations are only as good as the questions that are asked, and I love giving them exactly the information they need in the form of a cryptic response (legend lore is my favorite for this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). Even teleport has its pitfalls. None of us will forget the time the wizard teleported to a big city to do some grocery shopping, rolled a 98 and wound up 60 miles away from shore in the middle of the ocean. </p><p> </p><p> As an aside, my group's druid always used to hijack the MM for his summon nature's ally spell, and that was pretty annoying. As a player, now, I have detailed stats for every creature that my cleric might summon in a small packet.</p></blockquote><p></p>
[QUOTE="fourthmensch, post: 1429858, member: 16723"] Believe it or not, my problem with these high level spells (most of the usual suspects everyone has been mentioning: divinations, translocations, polymorphs, etc) is not that they, but that the PCs don't use them nearly enough. I've been really proud of them when they tried to scry on an unknown enemy (which repeatedly failed due to high will saves), or use divination to learn the powers of the BBEG, or used arcane eye to anticipate a dungeon's threats. I love it when they use these spells; I plan on them using these spells, and when they are successful, they are justifiably proud of their abilities and creativity. None of these spells is foolproof, and they are successful less often than one might think. They still have no idea that the new thieves guild in town is run by an old enemy because of her high will save. Most divinations are only as good as the questions that are asked, and I love giving them exactly the information they need in the form of a cryptic response (legend lore is my favorite for this :)). Even teleport has its pitfalls. None of us will forget the time the wizard teleported to a big city to do some grocery shopping, rolled a 98 and wound up 60 miles away from shore in the middle of the ocean. As an aside, my group's druid always used to hijack the MM for his summon nature's ally spell, and that was pretty annoying. As a player, now, I have detailed stats for every creature that my cleric might summon in a small packet. [/QUOTE]
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