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What Spells give the DM the most headache...
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<blockquote data-quote="Pants" data-source="post: 1430189" data-attributes="member: 8849"><p>Y'know, I don't think I'd ever purposefully screw with a Wish, unless what the player asks is outside the boundaries of the spell. Once the player does that, he's entering the 'I will screw you to hell and back' area.</p><p></p><p>I love that the players have <em>Teleport</em> now. The Wizard usually only has a couple memorized a day, but it allows them to do intercontinental business - which happens a lot nowadays. Besides, once the players get into higher levels, random encounters seem like... a waste of time to me. At that point, an encounter should mean something. Even without <em>Teleportation</em> powers, the players really aren't going to run into a significant threat randomnly without seriously stretching logic... unless of course, they are in very dangerous territory.</p><p></p><p>Raise Deads and Ressurections are starting to annoy me, because they are quickly becoming my player's answers to everything. Ugh.</p></blockquote><p></p>
[QUOTE="Pants, post: 1430189, member: 8849"] Y'know, I don't think I'd ever purposefully screw with a Wish, unless what the player asks is outside the boundaries of the spell. Once the player does that, he's entering the 'I will screw you to hell and back' area. I love that the players have [i]Teleport[/i] now. The Wizard usually only has a couple memorized a day, but it allows them to do intercontinental business - which happens a lot nowadays. Besides, once the players get into higher levels, random encounters seem like... a waste of time to me. At that point, an encounter should mean something. Even without [i]Teleportation[/i] powers, the players really aren't going to run into a significant threat randomnly without seriously stretching logic... unless of course, they are in very dangerous territory. Raise Deads and Ressurections are starting to annoy me, because they are quickly becoming my player's answers to everything. Ugh. [/QUOTE]
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What Spells give the DM the most headache...
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